Introduction
Ancient Gear is a deck focused on going second to One Turn Kill your opponent by using Chaos Ancient Gear Giant. Its high 4500 ATK, piercing damage, ability to attack all monsters, immunity to Spell/Traps and preventing your opponent's monster effects during the battle phase means you are very likely to win if you manage to summon it.
That being said, Ancient Gear is still very much not a competitive deck, and the highest you can realistically reach with it is low diamond.
Core Cards
The following cards are necessary pieces to your Ancient Gear strategy. Let's go through the combo while we showcase how to use each card.
Summon from deck package
Destroying Geartown, or destroying a card with Ancient Gear Catapult will let you Special Summon an Ancient Gear monster from the Deck, kickstarting your combo. To do this, you need to draw one of the following 2-card combos:
- Geartown + (Ancient Gear Catapult or Archfiend Eccentrick).
- Ancient Gear Catapult + (Geartown or Archfiend Eccentrick or Chicken Game or Ancient Gear Fortress)
Besides their use in these combos:
- Archfiend Eccentrick lets you remove an opponent's problematic card through either effect.
- Chicken Game lets you draw a card, thinning your Deck.
- Ancient Gear Fortress protects your Ancient Gears from targeting, destruction, and your opponent responding to them. Do not use its third effect unknowingly, as it locks you out of your combos!
Wyvern package
The card you will want to summon from Deck is Ancient Gear Wyvern. It lets you search Ancient Gear Box, which then searches the card you will want, which is either:
- Ancient Gear Frame lets you search Ancient Gear golem, meaning that searching it lets you access two more Ancient Gear names for fusing. It can also search Ancient Gear Fusion if you decide to play it.
- Sage of Wisdom - Himmel can special summon itself, so search it if you already used your Normal Summon. Discarding a spell is an annoying downside but may let you discard an Ancient Gear Catapult you weren't able to activate.
Playing a single Ancient Gear Wyvern is enough as you want to Special Summon it directly from the Deck, but you might want to run more and Normal Summon it if you're playing enough extenders to go with it. Normal Summoning it by itself is not enough to start a combo.
You might want to run two Ancient Gear Box in case you draw one, as resolving its effect is crucial to your combo unfolding correctly.