Centur-Ion Guide!

Welcome to a guide of one of the most prolific synchro packages played as well as a solid archetype.

**By Centurion community hosted by

What is Centur-Ion?

As an archetype Centur-Ion in the most standard form is a deck that spams level 12 synchros when left alone! This deck spams level 4 and 8 tuners and nontuners making it a solid engine for xyz and synchro!

Is the deck simple?

YES! There are complex interactions, and the deck will get harder after support, but its main function is simple.

But I like high ceiling combo decks!

Thats ok! Adding this to your combo deck usually makes everything go smoother, and could even boost the potential! Sometimes by a little sometimes a LOT!

IMPORTANT NOTE: Before reading,

There are many important combos that stray far away from the usual combos. Take note of this when it is said "Usually"

Our Cards


  • Starters
  • Extenders
  • Interruption
  • Bosses
  • Example Lists

Starters

Centurion Primera

Centur-Ion Primera

This is the bread and butter of original Centur-Ion combos!

This card is the only tuner of the time of first writing this, but even so it is the only centurion starter that is a tuner! That means that if this card is negated on its search it could be game over if you do not combo with other extenders you drew! This typically searches Loading... and most often searches Loading... when normal summoned

Centurion Trudea

Centur-Ion Trudea

This card is one of the strongest combo pieces as a starter or early game extender.

Usually this card getting negated or destroyed without an extender means its game over. This card has placed important pieces in the backrow to special summon to start off combo. The tuners are usually what we choose to place. Specifically Loading...

Stand Up Centurion

Stand Up Centur-Ion!

Our second most powerful card. Provides a free from deck placing of any level 4 or 8 centurion, allowing for it to be useful in even XYZ decks.

This card allows you to place and then special summon level 4 or 8 bodies from the deck playing around interruptions like Loading... and Loading... . This includes special summoning both starters and extenders making this a one card combo if you have another card in hand.

Emblema Oath

Emblema Oath

The Strongest maindeck card in centurion

This card allows you to play through Loading... by placing a monster with centurion in its name in the backrow and allows you to set any centurion spell/trap from deck making it one of the highest utility cards and in most cases a better draw than Loading... as it not only searches it but sets it from deck!

Extenders

Centurion Gargoyle

Centur-Ion Gargoyle II

This is perhaps the most used lvl 8 centurion monster for all versions of centurion

One of the most used second monsters for a synchro summon as well! It has the strength of being able to summon itself up to two times first by being placed in the backrow, and second by sending a centurion card you control to the grave

This allows for plays like:

  1. making Loading...
  2. Having discard fodder
  3. Not bricking

Centurion Emeth

Centur-Ion Emeth VI

The lesser used level 8 overshadowed by a Loading... , but with very fascinating appilcation

Why would I wanna use Loading... if Gargoyle looks better as a second monster for synchro summoning?

There are many reasons to use emeth over gargoyle BUT it is still worse turn 1 and the lesser used monster

  1. It has targeting protection for your monsters in some cases
  2. Loading... Can send it to the grave from the deck, making it live!
  3. It allows you to have infinite resources
  4. It allows you to play Loading... and not mess up one card combos

It is reccomnded to only play emeth in the pure version of the deck, or if playing Loading...

Wake Up Centurion

Wake Up Centur-Ion!

This card is very strong, allowing you to send cards like Loading... to the grave from the deck.

This allows you to make even bigger combos. It also doubles as a second body. This is an archetypal foolish burial for spells and traps too! It also allows plays under shifter!

Credit

Centurion Bonds

Centur-Ion Bonds

A controversial card, but a powerful extender. The community doesn't know if this card should or should not be played

Bonds as a card is a strong extender and allows special summoning of a centurion card from hand. It also enables playing when your boss monster is negated or destroyed by cards like Loading... and Loading...

This card is controversial because it is played at 1 copy and if it is not opened a valuable search is usually used to search bonds. Loading... sends this card to the graveyard but that faces issues as being resource ineffective, requiring cards to synchro more than once per turn to have full value.

Post Support Extenders:

Centur-Ion Atrii

Centur-Ion Atrii

Its just a simple tuner... why do we need it?

Searchable tuners are what the deck is specifically missing, it can also synchro by being special summoned off of bonds with {Centur-Ion Primera P

Centur-Ion Primera Primus

Centur-Ion Primera Primus

Enables itself to be summoned from the grave with cards like Loading... and Loading... and adds Loading... for Synchro plays and better turn 1, Loading... for interruption when opening oath, or just as a body for link plays or battle phase

Interruption

Centurion Phalanx

Centur-Ion Phalanx

The most played interruption in centurion, almost every version plays this card.

This card can banish an opponents monster until the end phase where it is special summoned. This means that the special summoned monster will activate effects from that. Some monsters also cannot be special summoned again like making this a permanent removal in some cases. It can also be used to dodge targeting effects or just leave the field for your monsters.

Since centurion monster activate on special, this can also be used as a resource

Centurion True Awakening

Centur-Ion True Awakening

A counter trap omni negate? Count me in!

Sadly this card is not as strong as it first appears. First it needs to send a card from the spell and trap zone to be live, second it has no gy effect which Loading... does. Also its a simple destruction, so some cards will not leave field if they do they will enter the grave where they will gain additional effects.

However! This card is not useless

In going second based metas this card is incredibly useful as it is one of the few cards that can negate Loading... . This means this card will have a place as metas adapt, and the cost can be overcome with cards like Loading... and Loading... . Even Loading...

Post Support Interruption

Emblema Salvation

Emblema Salvation

A second search off of Primus

Sometimes a single Loading... is opened making Primus useless.

Bosses

Centurion Auxila

Centur-Ion Auxila

The first boss you'll probably summon per duel

This boss searches any archetypal card for this deck. It also prevents your face up spells and traps from being destroyed usually searching the traps for interruption, sometimes bridging archetypes by adding the field spell.

This card also recycles your banished monsters

Centurion Legatia

Centur-Ion Legatia

Need a way to draw nonengine? Need an interruption? Legatia does both!

This card has draw power and allows you to destroy an opponents monster making it a solid choice for going second. A lot of people love this card so much they play more than one copy! It can recycle bricked centurion cards in hand or ones in grave. With each turn the deck has less centurion cards, so drawing is more likely to add non engine

Post Crimson Bosses

These are the bosses that pack the real power going first.

Crimson Dragon

Crimson Dragon

Target a synchro and get out a boss from your extra deck!

This is self explanatory reading the description. It also however functions as an interruption if it is used in response to an interruption and you get a card out with protection.

For example if my opponent is gonna trigger an effect to destroy a card I have, I can chain Loading... to Loading...

This will summon Loading... from the extra deck nullifying destruction

Red Supernova Dragon

Red Supernova Dragon

Wins the game IF it resolves

This card is hard to resolve against a skilled player but banishing their entire field is usually a game ending play

Cosmic Blazar Dragon

Cosmic Blazar Dragon

The centerpiece of boss monsters

This card can negate a variety of actions you opponent does and its ability to skip your opponents battle is very useful in many situations. This card banishes and returns itself as cost meaning special summon restrictions and summoning do not function when returning. It banishes as cost meaning if it is negated during its revival it will come back normal.

This card also has infinite negates during the end phase

Stardust Sifr Dragon

Stardust Sifr Divine Dragon

Just a monster negate? The other effects do not seem strong enough to make up for it.

Sifr has value

This card is not only a budget choice, but while cards like blazar have 1 single interruption, but Sifr has up to 3!

  1. Being summoned by Loading... in response to a destruction effect
  2. Negating monster effects
  3. Destroying a different card

Shooting Quasar and Shooting Star Dragon

Shooting Quasar Dragon
Shooting Star Dragon

Usually worse than its other parts, Quasar is an omni negate for when boardbreakers are prevalent.

The maximum value from this boss is when going second decks exist. This needs to be played with Loading... and Loading... due to one floating into the other if it leaves the field in any way Quasar provides an omni negate and fodder for cards like Loading... and Loading... Provides a body to be used to negate attacks, destruction, and be a target for level 10 bosses for Loading...

Janky Level 12 Bosses

Some lists will use these, but its usually not reccomended to ever play these

Despian Luluwalilith (Not recommended)

Despian Luluwalilith

A generic negate, and a resource generator

Although its a weaker card it is a negate that is an option for cases when cards like Loading... are banished from the extra deck. It also specials summons Loading... from the main deck in the end of a turn when its summoned

Geomathmech Final Sigma (NOT recommended)

Geomathmech Final Sigma

An end closer for lethal damage, but a weak card overall

Being unaffected by card effects allows this card to cause lethal damage to an opponent while not being concerned about the opponent's pieces. It also saves space from playing cards like Loading...

Superheavy Samurai Brave Masurawo (Not Recommended)

Superheavy Samurai Brave Masurawo

Draw 3 cards under a few conditions

Not reccomended for play, but it can work due to high HT numbers in centurion Because people will play Legatia to draw into their non engine, Masuwaro sometimes fits this purpose but better since it draws up to 3 depending on how little cards you have in your hand. Practically you usually will end up with a few cards in hand so you will almost never get a +3 or even +2, usually making it worse

Level Eleven and Lower Bosses

Note: Only playable with bystials or Loading... + Loading... or the Loading... + Loading... Package

Barone De Fleur

Baronne de Fleur

A generic Omni negate

Provides a lot of utility and a solid level 10 omni negate and destroy. Cannot be cheated out of the extra deck since it is warrior

Bystial Dis Pater

Bystial Dis Pater

An easy to summon crimson target that is an excellent extender and recycler for non pure variants of Centur-Ion

Recycles facedown cards as well, and follow-up is exceptional on later turns.

Chaos Angel

Chaos Angel

One of our best level 10s

This card can stall out games for eternity against some decks, banishes cards, and can be made immune to monster effects. So waiting on this while making an arsenal of bosses wins.

Majestic Star Dragon

Majestic Star Dragon

An incredibly strong crimson target with serious drawbacks

This card has one of the most broken effects in yugioh for a negating boss. It can negate a card and destroy all your opponent controls. This is incredibly strong, and if summoned on your turn it can copy an enemy monsters effect and still keep its effect, letting you choose what to do.

The drawbacks are serious: It can only be summoned with crimson dragon, it returns to the extra deck during the endphase, and it is tributed after use, making it a summon on the enemy turn that dies to called by the grave

Note* If you have Loading... under grave, it revives while Majestic shuffled itself

Satellite Warrior (Turn 0 Builds only)

Satellite Warrior

For turn 0 board breaking

This card isn't used much except for making turn 0 plays and destroying the enemy board using cards like Loading... and Loading... with other turn 0 quick effect tuners to summon this on opponent's turn.

Chaos Archfiend

Chaos Archfiend

A strong but rarely summoned card

This card clears every single monster your opponent controls in one battle phase, banishing them so its an effective clear tool. It doesn't see much opportunity to be summoned

Draco Berserker of the Tenyi

Draco Berserker of the Tenyi

A chaos archfiend with more mixed capabilties

Although this does not banish when monsters are destroyed by battle it still can attack multiple times, and it has interruption by banishing opponent monsters turn 1.

Accel Synchro Stardust Dragon

Accel Synchro Stardust Dragon

For more level 10 synchro plays

When using gamma this card allows for more consistent level 10 access. Other common level 2 tuners include

  1. Loading...
  2. Loading...
  3. Loading...

Stardust Dragon

Stardust Dragon

Enables turn 0 plays

The second effect of Loading... allows this card to be special summoned out of the extra deck for a quick effect synchro of an unaffected monster and plays through Loading...

Enigmaster Packbit (Not Recommended)

Enigmaster Packbit

A not strong card, but one with uses

Acts as an Loading... target, and allows for greater plays with Loading... if you have a boss in the spell and trap zone

Non Synchro Bosses

These can be played in almost any Centurion deck!

S:P Little Knight

S:P Little Knight

A strong choice in almost any situation

The applications of this card are endless, but its a strong addition to this deck, with all of its use

I:P Masquerena

I:P Masquerena

enables more disruption

Allows to link into Loading... on enemy turn for a banish

Allows to link into Loading... with monsters from your backrow

Allows to link into Loading... on enemy turn with monsters from your backrow

Artemis, the Magistus Moon Maiden

Artemis, the Magistus Moon Maiden

for an extra SP banish

Allows second banish from SP

Salamangreat Almiraj

Salamangreat Almiraj

for an extra SP banish with different cards

Artemis (above) has Loading... as material, while Loading... uses everything else

Apollousa, Bow of the Goddess

Apollousa, Bow of the Goddess

Another application for IP Masq

Using special summoned spell and trap monsters its a powerful negate, another tool

Underworld Goddess of the Closed World

Underworld Goddess of the Closed World

AND ANOTHER APPLICATION FOR I:P Masquerena

Allows you to out troublesome towers and negate opponent monsters

Bagooska

Number 41: Bagooska the Terribly Tired Tapir

A floodgate for stalling time

Although this card does lose to things like imperm and links it has its value, and paired with handtraps it can have use. It enables board wipe with sky thunder as well

Zeus - Sky Thunder (Not Suggested)

A going second option, but a wasteful and situation one

A boardwipe that can be hardmade or played with a large XYZ package

Double Wipe Zeus Package:

Galaxy Eyes Photon Lord/ Hope Titanic Galaxy >> Full Armor Photon >> Sky Thunder

Number 90: Galaxy-Eyes Photon Lord
Number 38: Hope Harbinger Dragon Titanic Galaxy
Galaxy-Eyes Full Armor Photon Dragon

Allows a 4 material wipe only

Besides full armor only another 8 is needed not all of them

As explained a rank 8 spell or monster negate XYZ goes into full armor into sky thunder for a double board wipe

Single use package Dingirsu >> Zeus

To save an extra deck slot

Despite a single wipe there are turn 2 breaking abilities since Orcust sends one card in addition to the wipe

Another thing is the ability to protect destruction is useful

Horus Package

Not all of these are needed, but each one has interesting purpose

Number 90: Negates a monster effect offering moderate interruption and insulating

Hope Harbinger: Provides a spell negate for poor protection but excellent offense, allowing for a 4+ material board wipe if playing the above 4 material package

Hieratic: Excellent Protection, with little offensive ability

Vampire: Poor offense and defense, but specials a free body providing deck knowledge

Accesscode Talker Package

Dharc the Dark Charmer, Gloomy
Hiita the Fire Charmer, Ablaze
Knightmare Phoenix
Knightmare Unicorn
Accesscode Talker

An effective endgame when summoned, but cluttery and wasteful

This package doesn't need all of the links shown, but is still useful for link climbing nonetheless. The package is pretty self explanatory with the charmers adding extra material, and the link 3 adding extra attack and slight board clear

Starslayer Ty-Phon

Super Starslayer TY-PHON - Sky Crisis

An excellent board breaker at a low resource cost

The ability for this card to break boards when combined with interruption is always strong. The inability to special summon will turn some people off but the amount of follow up is sufficient a lot of time


Example Lists

Standard Variants

Pure: (18 cards)

Extra Deck:
Centur-Ion Auxila
2 copies
Centur-Ion Legatia
Crimson Dragon
2 copies
Cosmic Blazar Dragon
Red Supernova Dragon
Stardust Sifr Divine Dragon
Chaos Archfiend
S:P Little Knight
I:P Masquerena
Underworld Goddess of the Closed World
Salamangreat Almiraj
Artemis, the Magistus Moon Maiden
Super Starslayer TY-PHON - Sky Crisis
Bystial Ringo

Extra Deck:

Centur-Ion Auxila
Centur-Ion Legatia
Crimson Dragon
2 copies
Cosmic Blazar Dragon
Red Supernova Dragon
Baronne de Fleur
Chaos Angel
Bystial Dis Pater
Accel Synchro Stardust Dragon
Chaos Archfiend
S:P Little Knight
Hieratic Seal of the Heavenly Spheres
I:P Masquerena
Super Starslayer TY-PHON - Sky Crisis

Bystial (meta version)

Extra Deck:

Centur-Ion Auxila
Centur-Ion Legatia
Crimson Dragon
2 copies
Cosmic Blazar Dragon
Red Supernova Dragon
Baronne de Fleur
Chaos Angel
Bystial Dis Pater
Accel Synchro Stardust Dragon
Chaos Archfiend
S:P Little Knight
Hieratic Seal of the Heavenly Spheres
I:P Masquerena
Super Starslayer TY-PHON - Sky Crisis

Bystial, Anti Going Second
Extra deck:
Centur-Ion Auxila
Centur-Ion Legatia
Crimson Dragon
Shooting Quasar Dragon
Shooting Star Dragon
Cosmic Blazar Dragon
Red Supernova Dragon
Baronne de Fleur
Chaos Angel
Bystial Dis Pater
Accel Synchro Stardust Dragon
S:P Little Knight
Hieratic Seal of the Heavenly Spheres
I:P Masquerena
Super Starslayer TY-PHON - Sky Crisis
Horus Centurion
Extra Deck
Credit

Variant Decks:

Stardust Bystial Centurion
3 copies
Chaos Space
Converging Wills Dragon
Omni Dragon Brotaur
Black Metal Dragon
Red-Eyes Darkness Metal Dragon
White Dragon Wyverburster
Black Dragon Collapserpent
3 copies
Stand Up Centur-Ion!
2 copies
Centur-Ion Primera
Centur-Ion Trudea
3 copies
Emblema Oath
Centur-Ion Gargoyle II
3 copies
Maxx "C"
3 copies
Ash Blossom & Joyous Spring
2 copies
Called by the Grave
Arrive in Light
2 copies
Effect Veiler
Bystial Baldrake
Bystial Magnamhut
Bystial Saronir
Bystial Druiswurm
2 copies
The Bystial Lubellion
Branded Regained
Branded Beast
3 copies
Infinite Impermanence
Crossout Designato
3 copies
Tuning
Assault Synchron
Stardust Illumination
3 copies
Stardust Synchron
Extra Deck
Accel Synchron
Accel Synchro Stardust Dragon
Ravenous Crocodragon Archethys
Baronne de Fleur
Bystial Dis Pater
Chaos Angel
Shooting Majestic Star Dragon
Centur-Ion Auxila
Centur-Ion Legatia
Crimson Dragon
Cosmic Blazar Dragon
Stardust Sifr Divine Dragon
Striker Dragon
Hieratic Seal of the Heavenly Spheres
S:P Little Knight
Superheavy
3 copies
Superheavy Samurai Prodigy Wakaushi
3 copies
Superheavy Samurai Motorbike
2 copies
Superheavy Samurai Monk Big Benkei
Superheavy Samurai Soulpiercer
Superheavy Samurai Soulpeacemaker
Superheavy Samurai Scales
3 copies
Stand Up Centur-Ion!
3 copies
Emblema Oath
2 copies
Centur-Ion Primera
2 copies
Centur-Ion Trudea
2 copies
Bystial Druiswurm
Wake Up Centur-Ion!
Centur-Ion Phalanx
Centur-Ion Gargoyle II
Bystial Saronir
Bystial Magnamhut
2 copies
The Bystial Lubellion
Bystial Baldrake
Branded Regained
2 copies
PSY-Framegear Gamma
PSY-Frame Driver
3 copies
Maxx "C"
3 copies
Ash Blossom & Joyous Spring
ED
Superheavy Samurai Scarecrow
Accel Synchro Stardust Dragon
Baronne de Fleur
Chaos Angel
Majestic Star Dragon
Red Supernova Dragon
Cosmic Blazar Dragon
Crimson Dragon
Stardust Sifr Divine Dragon
Centur-Ion Legatia
Centur-Ion Auxila
S:P Little Knight
Hieratic Seal of the Heavenly Spheres
Super Starslayer TY-PHON - Sky Crisis
Bystial Dis Pater
Resonators
3 copies
Droll & Lock Bird
Synkron Resonator
3 copies
Maxx "C"
Crimson Resonator
2 copies
Vision Resonator
3 copies
Ash Blossom
2 copies
Soul Resonator
2 copies
Ghost Ogre & Snow Rabbit
Red Lotus King, Flame Crime
Obsessive Uvualoop
3 copies
Ash Blossom & Joyous Spring
3 copies
Bone Archfiend
Centur-Ion Primera
Centur-Ion Trudea
3 copies
Earthbound Prisoner Stone Sweeper
Bystial Druiswurm
Bystial Magnamhut
Bystial Saronir
Bystial Baldrake
3 copies
The Bystial Lubellion
Resonator Call
3 copies
Stand Up Centur-Ion!
2 copies
Void Appocalypse
Branded Regained
2 copies
Crimson Gaia
3 copies
Emblema Oath
Crossout Designator
2 copies
Called by the Grave
Wake Up Centur-Ion!
Rise to Full Height
3 copies
Infinite Impermanence
Centur-Ion Phalanx
Red Zone
Red Screen

ED

2 copies
Red Rising Dragon
2 copies
Red Dragon Archfiend
Kuibelt the Blade Dragon
Scarlight Red Dragon Archfiend
Scarred Dragon Archfiend
Hot Red Dragon Archfiend Abyss
Hot Red Dragon Archfiend Bane
Chaos Angel
Bystial Dis Pater
Red Supernova Dragon
Cosmic Blazar Dragon
Crimson Dragon
Centur-Ion Auxila

Credit: Archimo and Resonator Community

Combos

(Before and after support, and with techs and multi archetypes):

Why Pre Support Combos? Simple! It lays a foundation of how the decks simpler form works, allowing for a foundation for post support combos

Pre Support Combos

(No primus, atrii, cimelia, or second emblema)

Standard Combos

S1 Loading... + discard

Stand Up Centur-Ion!

  1. Place Loading... In the spell and trap zone with effect of field spell
  2. Special Summon Loading... from the spell and trap zone and use its effect to set itself and Loading... in the backrow
  3. Use Loading... to add Loading...
  4. Use the effect making tokens of Loading...
  5. Special summon Loading...
  6. Use the effect to add a card
  7. Search Loading...
  8. During the end of your turn place Loading... from the grave or banished into the spell or trap zone.
  9. During the opponents main phase special summon Loading... using your backrow monster
  10. Make whatever level 12 boss suits the situation (Loading... suggested usually)

Without wake up: replacing step 4 above: Add Loading...

  1. Special summon Loading... from the hand
  2. Synchro Loading...
  3. Add Loading...
  4. Place any card in your spell and trap zone and hope you draw an extender

S2 Loading... 1

Emblema Oath

  1. Use Oath setting field spell
  2. Do the above combo for the Loading... opening

S3 Loading... 2

Emblema Oath
This combo works under banishment floodgates like Loading...

  1. Use Loading...
  2. Set Loading...
  3. Special summon Loading...
  4. Use effect to set itself and Loading... in the backrow
  5. Loading... special
  6. Add Loading... and summon a token at level 8
  7. Synchro summon Loading...
  8. Add Loading...
  9. Activate field spell, and place a card in the spell and trap zone if not under a banishment floodgate; if you are activate the field spell and end your turn
  10. During the end phase, place your tuner in the spell and trap zone with Loading...
  11. Make Loading... on the enemy turn with your monsters

S4 Loading... Normal Summon

Centur-Ion Trudea

  • Works under banish floodgates
  1. Normal summon Trudea
  2. Do the "Loading... 2" Combo from step 4 (Above)

S5 Loading... Normal Summon 2

Centur-Ion Trudea

  1. Summon Trudea
  2. Place it and Loading... in the back
  3. Special summon Loading... from the back, and use its effect to add Loading...
  4. Use the effect of Stand Up to place a card
  5. Loading... is the target! Place, and special summon it
  6. Synchro your level 12 and search Loading...
  7. Your level 12 sets primera in the backrow in the endphase
  8. Make Loading... enemy turn
Intermediate Combos

S6 Loading... + Loading... 1

Stand Up Centur-Ion!
Centur-Ion Primera

  1. Normal summon Loading... , add Loading...
  2. Activate the field spell, setting Loading...
  3. Loading... place Loading... in the backrow
  4. Special summon Loading... and synchro
  5. Make Loading... ; Loading... Is added by its effect.
  6. Use Loading... effect to special summon a second time by sending Loading... .
  7. Use bonds to set trudea again, set primera when turn end
  8. Make Loading... next turn

S7 Loading... + Loading... 2

Stand Up Centur-Ion!
Centur-Ion Primera

  1. Normal summon Loading... , add Loading...
  2. Activate the field spell, setting Loading...
  3. Loading... place Loading... in the backrow
  4. Special summon Loading... and synchro
  5. Make Loading... ; Draw 1.
  6. Use Loading... effect to special summon a second time by sending Loading... .
  7. Legatia set primera end phase
  8. Make Loading... next turn

S8 Loading... + Loading... (Hugely boosted after support)

Stand Up Centur-Ion!
Centur-Ion Trudea

  1. Summon Loading... and activate its effect to place Loading... in the back
  2. Activate the field spell, and place gargoyle in the back
  3. Special summon both of the newly placed backrow monsters, and add Loading... with effect
  4. Summon Loading... drawing
  5. Place Primera in the back during the end
  6. Special Crimson

Post Support Combos

(With primus, atrii and other emblema card)

Standard Combos

Z1 Loading...

Stand Up Centur-Ion!

  1. Place Loading... in the spell and trap zone face up
  2. Activate its effect placing primera in the backrow
  3. Loading... add Loading...
  4. Loading... is summoned by activating wake up and summoning a lvl 4 token, adding Loading... which placed Loading... or Emeth
  5. Gargoyle summons from backrow making itself a 4 and synchroing lvl 12 into Loading...
  6. Atrii is searched, normal summoned, and draws. Wake up is banished from the grave to send phalanx
  7. Phalanx revives Primus
  8. Primus and he normal summon make Crimson
  9. Summon any Crimson target
  10. Auxila place atrii
  11. Make another crimson

Z2 Loading...

Emblema Oath

  1. Place Loading... in the field zone setting Trudea
  2. Loading... set in the back with the effect of the previously set Trudea
  3. Special primera and add Loading... make lvl 8 token, immediately banish wake up to send Atrii
  4. Special summon Loading... , set Atrii then add Loading...
  5. Set phalanx end of main phase and set Loading... end phase

Z3 Loading... + Loading... (With Loading... )

Emblema Oath
Centur-Ion Gargoyle II
Copy the previous combo (Z2) until step 4.

  1. Special summon Loading... , add Loading...
  2. Bonds place Loading... and special summon it . Gargoyle send trudea to special itself and synchro summon Loading... Loading... adds itself
  3. Use Loading... to special a target like Loading...
  4. Use rumble to revive atrii and use eff. Auxila place gargoyle in backrow
  5. Summon Crimson Dragon on enemy turn

Z4 Loading... + Loading...

Emblema Oath
Centur-Ion Primera

  1. Oath set Loading... which sets Loading...
  2. Loading... set
  3. Loading... set
  4. Gargoyle Special summon, summon Loading...
  5. Note Loading... was summoned as a normal summon from the hand
  6. Do not activate primera
  7. Loading... Special summon and add Loading... , activate bonds to place Loading...
  8. Loading... Special summon, Loading... , special summon itself by sending Loading...
  9. Loading... activate effect
  10. Add 1 Loading... or Loading... and make Crimson
  11. set phalanx or awakening and with Auxila effect set anything

Z5 Loading... + Loading...

Emblema Oath
Centur-Ion Primera

  1. Oath set Loading... which sets Loading...
  2. Loading... set
  3. Loading... or Loading... set
  4. Gargoyle Special summon, summon Loading...
  5. Note Loading... was summoned as a normal summon from the hand
  6. Do not activate primera
  7. Loading... Special summon and add Loading... , activate bonds to place Loading...
  8. Loading... Special summon
  9. Loading... activate effect
  10. Add 1 Loading... and make Crimson with a lvl 8 token from it too
  11. Auxila effect place primera
  12. Make crimson dragon on the enemy turn

Z6Loading... + Loading...

Emblema Oath
Centur-Ion Trudea

  1. Set the field spell
  2. Loading... Set
  3. Primera specials and Loading... searched
  4. Summon one token and Banish Wake to send Loading... to the grave
  5. Synchro Loading...
  6. Bonds searched and used on atrii
  7. Loading... Normal and place in the backrow a Loading...
  8. Loading... Special summon and Atrii
  9. Draw 1 card using Loading...
  10. Synchro one Loading... and add Loading... back. Endphase
  11. Place Loading... and summon Loading... enemy turn

Multi Archetype Combos

(Just a Taste of complex Multi Archetype Combos with a summary) Note: This is just to showcase decks not show their full ability

Level 2 Tuners

A1 Credit:

Loading... + Lvl 2 Tuner

  1. Loading... into Loading...
  2. Loading... banish Loading...
  3. Summon lvl 2 tuner
  4. Synchro into Loading...
  5. Then trigger chain 1 Loading... and send Loading... chain 2 Loading... to revive lvl 2 tuner
  6. Then the combo changes depending on the tuner you used.
Loading...
Ringowurm, the Dragon Guarding the Hundred Apples
If ringo:
  1. Summon Loading...
  2. Banish Loading... for a token
  3. use Loading... to revive Loading... from banish
  4. Loading... + Loading... into Loading...
  5. Loading... into field spell
  6. field into Loading...
  7. Loading... into Loading...
  8. Loading... search Loading...
  9. Loading... for lvl 8
  10. Synchro Loading... + lvl 8 into Loading...
  11. Loading... into Loading...
  12. use Loading... to tribute Loading...
  13. trigger Loading... to set Loading...
  14. use Loading... + token for Loading...
  15. use Loading... in grave to send Loading...
  16. trigger Loading... to revive Loading...

End board is Baronne + blazar + auxilla + synchro on enemy turn + regained to bring back dispater.

If you used Assault:

  1. use Loading... to tribute Loading...
  2. Loading... triggers and banishes to revive Loading...
  3. Loading... into Loading...
  4. Loading... revives Loading...
  5. Loading... + Loading... into Loading...
  6. Loading... into field
  7. field into Loading...
  8. Loading... into Loading...
  9. Loading... into Loading...
  10. Loading... + Loading... into Loading...
  11. Loading... into Loading...
  12. Set Loading...

This ends with: Blazar + auxilla + dis pater + phalanax+ regained.

Alternatively you can do this instead on primera's search:

  1. Loading... into Loading...
  2. Synchro into Loading... with Loading... + Token
  3. Loading... into Loading...
  4. Link both Loading... + Loading... into Loading...
  5. Loading... ;send Loading...
  6. Loading... banish in grave to revive Loading...

The only difference is you have seal instead of phalanax and seal can search you a bystial mag and mag can search you druis at the end phase.

Multi Archetype
Superheavy Samurai

A2Loading... OR Loading...

Superheavy Samurai Prodigy Wakaushi
Superheavy Samurai Motorbike

An example combo with 1 card

  1. Loading... add Loading... which places Loading... as a pendulum when scaled.
  2. After summoning itself by its own effect, monk add Loading... We will call it crossbow from now
  3. Loading... add bike or Loading...
  4. Revive crossbow make Loading...
  5. Add Loading... or bike depending on what has been added and revive bike with Accel to make Baron
  6. Using Peacemaker tribute scarecrow and special Loading...
  7. Revive crossbow with scales effect and summon bike with your pendulum scales, prepare to synchro summon
  8. make Loading... , auxila add Loading... , Crossbow add another bike
  9. Field place Loading... which will place Loading... which is specialed
  10. Add Loading... activate it to special a token for Loading... which summon one boss

End phase place primera

Resonator

A3 Credit: Resonator Community and

Loading...
Soul Resonator

Limitless combos and this tuner is just one

  1. Normal Summon Loading...

  2. Add Loading...

  3. Send Loading... to the grave

  4. Make Loading...

  5. Revive Loading...

  6. Summon Loading... and Loading... , Loading... + Rising Synchro summon Loading...

  7. Loading... and Loading... combine to summon Loading... and summon the orignal Loading... and add back vision reso,

  8. Loading... and Loading... to Loading... , special vision reso , vision reso and dis pater Make Loading... add centurion field spell

  9. Get Loading... into Loading...

  10. Add Loading... or add Loading... then summon a lvl 4 token to make Loading... Vision Reso will search Loading... into Loading...

Stardust Bystial

A4 Loading... + Loading...

Stardust Synchron
Chaos Space

One of the strongest boards in ygo when writing this

  1. Loading... Discard a light or dark monster
  2. Add Loading... or Loading... depending on the discard
  3. Special summon either by banishing a light or dark as specified
  4. Link off Wyverburster/ collapse into Loading...
  5. Add the other one. Wyverburster if you linked off collpase, collpase if you linked Wyver
  6. Special summon it by banishing the other from the grave
  7. Use chaos space to draw 1 card
  8. Loading... Summon
  9. The sent wyver or collapserpent will add its opposite again
  10. Stardust Synchron tribute hieratic to special itself
  11. Loading... special summon Loading... , chain Loading... to add Loading...
  12. Use the effect of arrive to place Loading... on top of the deck, and Magna add during endphase
  13. Special summon Loading... using stardust and magna, triggering arrive effect to draw
  14. Draw converging wills and use its effect to special itself from hand and Loading... from the deck
  15. Omni searches Loading...
  16. Lubellion sends itself to add Loading... which special summons itself
  17. Dis pater summons stardust synchron from grave then synchros with Loading... to make Loading...
  18. Lubellion tributes saro to special itself
  19. Saro sends Loading... to the graveyard. Loading... sets Loading...
  20. Stardust Synchron + Lubel make Loading... which add Loading...
  21. Stand up sets Loading... which sets Loading...
  22. Primera Special
  23. Add Loading...
  24. Primera synchro
  25. Primera and a Brotaur Loading...
  26. Loading... use effect to mill Loading... reducing the level by 2 set phalanx
  27. End
  28. Endphase Auxila place Primera in the spell trap zone, and beast place regained in the zone
  29. You have a 9+ layered interruption board with draw 2

This deck might not have strong 1 card combo

... but the endboard is well worth it and the gas!

But thats it so far! Special thanks to the Centur-Ion Community who helped, an extra thanks to Resonator community for their help with the Resonator Combo