UPDATE LOG

2023 February 18th :

  • Full Revamp of the Guide
  • Release of Structure Deck
  • Updated Decklists, Combo Section, Deckbuilding
  • Removal of unecessary information

The Author

Hi, I am

and I have been playing Dark Magician in the TCG for several years now. Since the very beginning I was always a fan of magic and wizards, so I was immediately connected to Loading... himself. With the release of more and more archetype cards, Dark Magician has become a very fun deck to play, although I want to make it clear that it is not a very competitive deck at the moment. This can change with the future release of more support cards that are on their way, but we will see when the time comes.

The deck is versatile and has a few variations and options you can build it with to have fun in Master Duel with this archetype.

About Dark Magician

Loading... is an archetype that has been a part of the Yu-Gi-Oh! franchise since its beginning, with "Dark Magician" appearing as Yugi Muto's ace card. During the Battle City arc and subsequent arcs, more cards were introduced, such as "Loading... ". Originally a series, the release of "Loading... " cemented its status as an archetype while funnily enough being the only card that is not searchable. The archetype also contains a sub-archetype, the "Magician Girls".

The deck focuses around board control with Loading... and Loading... , looping Loading... to maintain pressure on the enemy and disrupting their plays mostly on the opponent's turn. You always want to go first and set up as many disruptions as possible, making it hard for your opponent to make their plays and beat them strategically.


Core Cards

With the release of the Structure Deck "Vortex of Magic" we have Dark Magician as a very budget friendly deck. Spending 1.500 Gems in total will get you all the core cards needed to play the Deck.

Let's go over the cards and what you will need to play

Dark Magician

Dark Magician
The main monster of the deck. Your core playmaker for the additional effects of all your other cards. About the card itself there is not much to say, besides it being the ultimate Wizard in terms of attack and defense. Every card has some sort of synergy with it and he's the reason why we play this deck in the first place.

Run 2 of them for the most consistent results.

Magician's Rod

Magician's Rod
The core searcher of the deck. It will search you any Spell/Trap card that lists "Loading... " in it's name. It gets your game going and helps you dig through your deck for cards you need to advance your game and set up your turn 1 and onwards. It can also recycle itself from the GY on Spell/Trap activations/effects on your enemy turn, tributing a Spellcaster on your side of the field to enable a search every time on your turn.

If you can get rid of Rod from the field to dodge a negating Monster/Spell/Trap effect like Loading... or Loading... while you activate it, the search will go off in the GY. This makes running budget cards with a quick-play tribute effect like Loading... or in further turns summoning traps like Loading... good choices to get this effect off when your opponent tries to target negate it.

Keep in mind that this will not work against Loading... , since Ash negates the effect without targeting.

Magicians' Souls

Magicians' Souls
Lets you Special Summon "Loading... " or "Loading... " from your GY by sending them there from the Deck as its cost. It also serves as a draw engine to send up to two Spells/Traps from your hand or field to the GY to draw up to the amount of cards sent.

It is our best access to both Loading... and Loading... while also enabling a better draw for Loading... and get your control game going. Keep in mind that both effects are "hard once per turn", meaning you can't activate either effects more than once, even when negated.

If you are running Loading... , it has good synergy with it. You can activate Souls while under the effect of it and then send it to the GY as its cost to draw at least 1 card and disable the monster negate so you can Normal Summon Loading... and get effects off this way, potentially going for a game-winning play.

Illusion of Chaos

Illusion of Chaos
He's finally here, we've been waiting for so long. The main attraction of the structure Deck Loading... is our in-archetype Loading... .

Both of his effects are great, although he'll mostly be used for his first effect:

You can reveal it in your hand, then add either Loading... or ANY Monster that lists that card in its text to your hand, then place one card from your hand on top of your Deck. (Which means this card searches your core starter Loading... , or if you have it already Loading... or if you want to fusion summon Loading... )

While this search effect is great, it comes with a great 2nd effect aswell:

While it remains on the field, you can use the following effect: Whenever your opponent activates a monster effect you can via Quick Effect return this card to the hand and Special Summon 1 "Loading... " from your GY (for example one you used for the Ritual Summon) and negate that activated effect.

We finally have a great usable monster negate in this deck that comes from its own archetype and isn't that hard to set up while coming with the added bonus of being very consistent!

To get more value out of him, you should run 3x Loading... to always add him to your hand from your deck. While his effects are super good, the optimal ratio will be at 2 for any variant of the deck.

Magician's Salvation)

Magician's Salvation
This field spell lets you set "Loading... " directly from your deck. While it's on the field, if you resummon "Loading... " onto the field while "Loading... " is in the GY or vice versa, you target the summoned monster and summon the other from the GY.

Mainly you want to send it with Loading... after setting Eternal Soul to get an additional draw than keeping it on the field. You always want to include this card at 1 with most of the time 1 Loading... .

Dark Magical Circle

Dark Magical Circle
The main engine that enables your control game with this deck. On activation it lets you look at the top 3 cards of your deck, select one Spell/Trap that lists "Loading... " in its text or the monster itself to add to your hand, then put them back in any order you like.

Special Summoning Loading... while circle is on the field lets you target one card your opponent controls and banish it! Both effects can only be used once per turn also only one circle can be activated per turn, so stay alert and time your banish carefully to make the most out of this effect.

It's important to say that the search can be interrupted by either an Loading... or just removing circle face-up on activation with cards like Loading... or Backrow Removal like Loading... .

If your Circle gets dealt with by destruction you always have the option to recover it with Loading... from the GY.

Soul Servant

Soul Servant
This card is incredible. Even with Loading... one of the best cards we have access to for the archetype. It lets you put a card that specifically lists "Loading... " in its name on top of your deck (Monster/Spell/Trap). The selected card can be from the deck OR the GY. It lets you recycle your one-of resources multiple times without playing more than one copy of them.

While in the GY you can banish it and draw cards equal to the number of "Palladium" monsters, "Loading... " and/or "Loading... " with different names on the field and in the GYs! This is a great effect to draw into literally anything you need in the current situation of the game!

At minimum this will always be a "draw 1 card" for just Loading... alone and draws into the card you put on top of your deck.

This card synergizes very well with "Loading... ", by chaining it to its activation and guaranteeing an add if you choose a Spell/Trap with Servant.

Another way to guarantee a good draw off of this card is chaining it to Loading... as Chain-Link 2, cause most people will not Ash an Upstart Goblin. It also helps you scout your opponents hand to feel out potential handtraps.

Secrets of Dark Magic

Secrets of Dark Magic
Your main fusion spell for this deck. It is searchable by every single search card (mainly Rod, Soul Servant and Circle). It's a Quick-Play Spell which means you can use it within the Battle Phase to put out even more pressure onto your opponent by attacking with one additional Monster, or outside of battle phase dodge targeted effects on your current field (like fusing your Rod that is threatend to be negated by Loading... or Loading... ).

Due to it being Quick-Play, you can also use it on the opponent's turn to get your Loading... into the GY to resummon it with Loading... .

The two main fusions Loading... and Loading... are easily fusion summoned into, so having a searchable fusion spell to do exactly this is very valuable.

For most builds running 1 is enough, but you can also run two of them if you include more than 1 Loading... , otherwise it's not worth it to run 2 of them.