Introduction to Mementotlan, MD/LEDE edition
(will be updated when INFO cards drop)
Introduction
Hello, this is Bigg, I thought about making an Introductory guide to memento to Help people get into the deck, as I have noticed gathering information for this archetype online is quiet the hassle, this guide will feature a couple of the bread and butter lines, its goal is to get you started, and not mastery, I hope you find this helpful
Keywords
NS: normal summon
SS: Special summon
Eff: effect
Pop: destroy
GY: Graveyard
Core cards
Main Deck Monsters
Mementotlan Dark Blade (x3)
Your best starter of the deck currently, Dark Blade has an eff to SS any memento from deck which means that any line you do with him, he is an extra GY fodder which tends to make lines a lot smoother
Mandatory 3 of
Mementotlan Angwitch (x3)
Another one of your main starters, She is the Stratos of the deck with an effect that let her SS lvl 2 or lower mementos from the GY
Mandatory 3 of
Mementotlan Tatsunootoshigo (x3)
One of your millers, this card has an effect to send memento monsters to GY equal to the level of a popped monster, extremely important combo piece, it may not be as good of a starter as angwitch or dark blade, but it is really good to open as it can help you play through interruptions on angwitch
mandatory 3 of
Mementoal Tecuhtlica - Combined Creation (x1)
Your boss monster, Combined creation is vital to the memento board as it enables cards like Mace, and when paired with Cranium Burst, it gains an Apollousa style monster negate, it also has an effect to revive mementos from the GY, which is important for both your follow-up and to set up interruption
1 of is enough
Mementotlan-Horned Dragon (x1)
Horned dragon can either be used as an extender or a form of interruption when paired with cards like bone party, currently without INFO cards, I'd say it’s a mandatory 1 of for its extending capabilities, however once we get INFO cards and namely Sheep, you may still play it but it becomes cuttable
Mementotlan Mace (x1-2)
This is one of your main Spell/Trap searchers, and is also part of most of your endboards as it represents a quick effect monster snatch, this is useful with I:P as you can link off what you steal, or you can temporarily banish what u steal with S:P to keep it permanently.
I prefer to run 1, but there are some weird lines where having another one has more flexibility