Introduction

Rescue-ACE is an archetype with a unique strategy of locking down your opponent with Spell and Trap cards. The Monster Cards in the archetype feature cool futuristic firefighters and mecha-inspired vehicles due to Rescue-ACE being named after firefighter safety procedures: Loading... , Loading... , Loading... and Loading... .

This theme's monsters are all FIRE; either low Level Warriors, the ones doing the rescuing; or high Level Machines, the vehicles they drive. There's also a Level 1 Machine, which you'll be seeing a lot of.

  • Meet the brigade
  • Firefighter assist and search team (F.A.S.T.)
  • Tactical firefighting combos
  • Guidebook for new recruits
  • HQ data archive - decklists

Special Fire Unit „M“ – Machine / Vehicle unit

Rescue-ACE Hydrant
Rescue-ACE Hydrant

What's a fire without its mortal enemy, the Hydrant – which for some odd reason is a FIRE monster? Since you know it extinguishes … nevermind moving on …

Rescue-ACE Hydrant is the lynchpin of the strategy. Not only does it search monsters, but it enhances all of your spells and traps! Hydrant itself lets you activate one of your Quick-Play Spells or Traps on the same turn they're set via a Rescue-ACE. More than that, most of the Rescue-ACE spells and traps get added utility while you control a Hydrant. You'll want to try and wait to play Hydrant until you have another Rescue-ACE in play, to make sure its protective effect is online to avoid anything like an Loading... .

Running 3 copies of Loading... is mandatory.

Rescue-ACE Turbulence
Rescue-ACE Turbulence

The captain of the rescue team, Turbulence. With the powerful ability to set 4 Rescue-ACE spells/traps (bypasses Loading... AND Loading... ), as well as being able to destroy a card on the field if your opponent destroys one of your own!

Only 1-2x copies are needed, mostly dependent on format and decklist.

Rescue-ACE Fire Engine
Rescue-ACE Fire Engine

FIRETRUCK MECHS! Who doesn't like them, right? Rescue-ACE Fire Engine can special summon itself from the hand when you summon any other Rescue-ACE monster, and can special summon another name from hand, deck, or GY! It is one of the best ways to bring out some helping hands.

Only 1-2x copies are suggested, mostly dependent on format and decklist.

Rescue-ACE Fire Attacker
Rescue-ACE Fire Attacker

With a similar effect to Loading... to special summon itself, it can draw you 2 cards if your opponent adds any card from deck to hand, but afterwards you discard 1 as well!

Only 1-2x copies are suggested, mostly dependent on format and decklist.


Special Fire Unit „W“ – Warrior/Firefighter unit

Rescue-ACE Air Lifter
Rescue-ACE Air Lifter

The searcher of this rescue team! Rescue-ACE Air Lifter swoops in and grabs a spell from the deck, and can later call for backup an ally from the hand when an opponent's monster activates an effect!

Running 3 copies of Loading... is mandatory.

Rescue-ACE Impulse
Rescue-ACE Impulse

Rescue-ACE Impulse is a special member of this team, as he can turn off some really annoying monster’s effects during your main phase, but it does apply to both players, so be wary! And when a monster effect is activated by your opponent, he can summon a MACHINE Rescue-ACE from the deck.

Running 2-3 copies of Loading... is highly recommended.

Rescue-ACE Monitor
Rescue-ACE Monitor

The last monster of the Rescue-ACE crew, he can search a trap on summon, and can later reborn a R-ACE member from the GY!

Usually on reserve – so you don’t run any copies at the moment.


Rescue Protocols (Spells/Traps)

Rescue-ACE HQ
Rescue-ACE HQ

The primary base of operations! Gives you a free extra normal summon and can recycle your used spells/traps or monsters stuck in the banish zone.

Running at least 1 copy in the deck is mandatory.

RESCUE!
RESCUE!

RESCUE allows you to reborn a R-ACE monster from your graveyard, or can allow you to summon any monster from your opponents GY – if you control Loading... (a common theme with the spells/traps)!

Running at least 1 copy in the deck is mandatory.

ALERT!
ALERT!

A premier recursion card that brings back a R-ACE monster from the GY to your hand, or if you control Loading... , can add ANY R-ACE monster from deck to hand!

Running at least 1 copy in the deck is mandatory.

CONTAIN!
CONTAIN!

An absolute blowout! This card targets a monster and negates their effects AND prevents it from attacking, then if you control Loading... , it can’t be used as material for Extra Deck summons! Talk about a containment unit!

Running at least 1 copy in the deck is mandatory.

EXTINGUISH!
EXTINGUISH!

This card is our removal trap, but of course if you have our powerful little Loading... on field, they can’t activate that monster's effects or any cards with the same name! (This does include floating effects).

Running at least 1 copy in the deck is mandatory.

REINFORCE!
REINFORCE!

And the final trap, is a way to completely bolster one of your allies to insane proportions! Then you can later use its second effect to reset a used R-ACE spell/trap. You can use both effects in the same turn by the way! So keep those cards going!

Running 1 copy of Loading... is optional.


Core Decklist

20 cards
3 copies
Rescue-ACE Hydrant
2 copies
Rescue-ACE Impulse
3 copies
Rescue-ACE Air Lifter
Rescue-ACE Fire Attacker
Rescue-ACE Fire Engine
2 copies
Rescue-ACE Turbulence
Rescue-ACE HQ
2 copies
RESCUE!
2 copies
ALERT!
CONTAIN!
EXTINGUISH!
REINFORCE!

You'll need support before you dive into the fray! Here are some key cards to keep in mind when building Rescue-ACE.

Search Team

One for One
One for One

One for One is just for Loading... , and it's very much worth it – just a small cost of discarding a monster to get to one of your KEY pieces.

Running 1 copy of the limited to 1 Loading... is highly recommended.

Reinforcement of the Army
Reinforcement of the Army

Reinforcement of the Army searches for Loading... to get things going, or can grab Loading... if you're so inclined.

Running 1 copy of the limited to 1 Loading... is highly recommended.

Pot of Prosperity
Pot of Prosperity

You don't have a tight extra deck space, so you can freely banish 6 to dig for a missing card with Pot of Prosperity.

Running 1 copy of the limited to 1 Loading... is highly recommended.

Pot of Extravagance
Pot of Extravagance

Like we’ve already established with the previous pot, you don't have a tight extra deck space, so if you need raw draw power you can freely banish 6 to draw 2 cards from your deck.

Running 2 copies of Loading... is optional.

Piri Reis Map
Piri Reis Map

Piri Reis Map lets you search Loading... for the price of half your Life Points. The downside is that the monster has to be Normal Summoned in order to be able to activate its effect in the same turn.

Running 3 copies of Loading... is optional.

Small World
Small World

Small World can get basically any card in your deck. Your monsters are all FIRE, but their other stats are entirely different from each other, with only one exception (Loading... and Loading... are both Level 4). As such, Small World gives a huge consistency buff by letting you always open with whatever you're looking for.

How does it work? It allows you to banish 1 monster (A) from your hand and 1 monster (B) from your Deck, then add 1 monster (C) from your Deck, given that monsters (A) and (B) share exactly 1 trait (i.e. Type, Attribute, Level, ATK or DEF), and monsters (B) and (C) also share exactly 1 trait. Thus, this card allows you to search combo pieces, handtraps, or even board breakers.

Running 3 copies of Loading... is optional, but highly recommended.


Assistance/Support Team

Therion "King" Regulus
Therion "King" Regulus

Therion "King" Regulus gets a special shoutout for having a funny interaction in this deck. If you Special Summon Regulus and equip a Loading... from your graveyard, your Rescue-ACE spells and traps will still recognize the Hydrant in play for their bonus effects!

Running at least 1 copy of Loading... is highly recommended.

Kurikara Divincarnate
Kurikara Divincarnate

Kurikara Divincarnate doesn't quite count as Rescue-ACE support, but it’s better than usual in this deck. Since it’s a Fire monster, you can use Small World to search her, or alternatively pitch her in a Small World line when she’s not needed. You can also return her to your hand with Loading... .

Running 1 copy of Loading... is optional.

Gizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler

Basically another Loading... searcher, however it also gets a special shoutout for having a funny interaction in the Kashtira matchup specifically – its 2nd effect allows you retrieve a ANY banished face-down Machine monster whose ATK equals its own DEF – which is half of your Rescue-ACE „crew“.

Running 3 copies of Loading... is optional, but highly recommended until Preventer and Ememergency! arrive.


Extra Deck „Engines“

Linkuriboh
Relinquished Anima
Hiita the Fire Charmer, Ablaze
Dharc the Dark Charmer, Gloomy
Aussa the Earth Charmer, Immovable
I:P Masquerena
Knightmare Phoenix
Knightmare Unicorn
Accesscode Talker
Apollousa, Bow of the Goddess
Underworld Goddess of the Closed World

Auroradon Synchro Engine

Jet Synchron
Mecha Phantom Beast O-Lion
Mecha Phantom Beast Auroradon
Baronne de Fleur
Herald of the Arc Light
F.A. Dawn Dragster
Borreload Savage Dragon
Accel Synchron

Cyberse Engine + Proxy F/Mudragon inclusion

Salamangreat Almiraj
Salamangreat Sunlight Wolf
Salamangreat Heatleo
Decode Talker Heatsoul
Firewall Dragon Darkfluid - Neo Tempest Terahertz
Proxy F Magician
Mudragon of the Swamp
Mereologic Aggregator

Handtraps, Board Breakers & Other Staple Cards

Maxx "C"
Maxx "C"

This powerful handtrap can severely limit your opponent's plays.

Running 3 copies of Loading... is mandatory.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring

This versatile handtrap is useful against most Decks. In addition, it can negate your opponent's Loading... . Everything that was already mentioned about Loading... applies here as well.

Running 3 copies of Loading... is mandatory.

Called by the Grave
Called by the Grave

This card can help you deal with your opponent's handtraps, including Loading... .

Running 2 copies of Loading... is highly recommended.

Crossout Designator
Crossout Designator

Similar to Loading... , this card can help you deal with your opponent's handtraps.

Forbidden Droplet
Forbidden Droplet

Loading... is a very powerful negate that can help you play through established boards on turn 2, or simply negate the effects of your opponent's monsters. This synergizes well with the Deck since it can help send resources from your hand to the graveyard, while you disable your opponent. Since this is a quick effect you can even chain this card to the activation of one of your own spell or trap cards before they leave your spell/trap zone, and use said activated card as part of the cost for Forbidden Droplet. Very powerful if we have cards in hand that we want to get to the graveyard, but can be awkward if we have cards that we want to use for other purposes.

Triple Tactics Talent
Triple Tactics Talent

Loading... (or TTT for short) is always live! You can always expect your opponent to use a monster handtrap, or monster effect, if available. While some players may blind Loading... in the Standby Phase, most uses of monster effects occur in the Main Phase, and if it does you can activate TTT after. This card can be activated even if said effect is negated by a card such as Loading... , as it is still considered activated even though its effect has been negated. You will most commonly use this card to draw 2 cards, but you can easily also choose to steal a monster from your opponent’s board for damage, or Link material, or gain information by reading into their hand and sending a card back into their Deck such as future disruption or a vital starter they may need (this option comes up more often than you might think).

Super Polymerization
Super Polymerization

Since we have loads of extra deck space, we can afford to run Super Polymerization and its targets, but not with Loading... in the mix. Also keep in mind, even though it’s spell speed 4, it can’t resolve unless you can send a card to the GY.

Book of Eclipse
Book of Eclipse

Book of Eclipse is mainly for the Kashtira matchup with its full support but it’s still powerful vs other decks, but keep in mind it can be negated with Loading... . There’s also alternatives but not as good as this one (example Loading... ).

Infinite Impermanence
Infinite Impermanence

This handtrap is similar to Loading... . Unlike Effect Veiler, however, this card can be activated outside of your opponent's Main Phase. Also, it doesn’t play into Loading... unlike other handtraps.

Evenly Matched
Evenly Matched

This is an insanely powerful board breaker that allows you to banish almost all cards your opponent controls face down by paying a small price of sacrificing your Battle Phase – keep in mind you MUST control NO cards to activate it from your hand and the opponent will still have 1 card on field left (which is usually their best one).

Other Handtraps
Effect Veiler
Droll & Lock Bird
Ghost Ogre & Snow Rabbit
Ghost Mourner & Moonlit Chill
Ghost Belle & Haunted Mansion
Nibiru, the Primal Being
PSY-Framegear Gamma
PSY-Frame Driver
Artifact Lancea
D.D. Crow
Skull Meister
Token Collector

These other handtraps can be useful in certain scenarios, depending on the format.

Backrow Removal
Harpie's Feather Duster
Lightning Storm
Cosmic Cyclone
Twin Twisters
Red Reboot

These cards can help you deal with backrow-heavy decks.

Combo #1 - Loading... + Loading...

END BOARD: Loading... + Loading... + Loading...

  1. Normal Summon Loading... – activate its effect – add Loading... .
  2. Activate Loading... – use its effect – additional Normal Summon Loading... .
  3. Activate Loading... ’s effect – add Loading... .
  4. Link Summon Loading... using Loading... and Loading... .
  5. Special Summon Loading... by banishing 2 Rescue-ACE cards from GY.
  6. Activate Loading... ’s effect – set Loading... , Loading... , Loading... and Loading... directly from your deck.

Combo #2 - Loading... + Loading...

END BOARD: Loading... + Loading... or Loading... + Loading...

  1. Normal Summon Loading... .
  2. Activate Loading... ’s effect – add Loading... .
  3. Activate Loading... to add Loading... .
  4. Link Summon Loading... using Loading... .
  5. Special Summon Loading... by banishing 2 Rescue-ACE cards from GY – trigger Loading... ’s effect to Special Summon itself.
  6. Activate Loading... ’s effect – set Loading... , Loading... , Loading... and Loading... directly from your deck.

Combo #3 - Loading... + Loading...

END BOARD: Loading... + a Link 2

NOTE: You can go for a Loading... line by using Loading... .

  1. Normal Summon Loading... .
  2. Activate Loading... ’s effect – add Loading... .
  3. Link Summon Loading... using Loading... .
  4. Activate Loading... to resummon Loading... .
  5. Link Summon Loading... using Loading... and Loading... .
  6. Special Summon Loading... by banishing 2 Rescue-ACE cards from GY – trigger Loading... ’s effect to Special Summon itself.
  7. Activate Loading... ’s effect – set Loading... , Loading... , Loading... and Loading... directly from your deck.

NOTE: You can summon Loading... under Loading... to trigger its effect to return Loading... or an used Loading... that negated a Loading... turn 1.

Deck Building Tips

Rescue-ACE cards can be found in the new Selection Pack: Flame of Fury – so get them while they’re available!

The list of cards included in the Selection Pack is given below:

Rescue-ACE Hydrant
Rescue-ACE Impulse
Rescue-ACE Air Lifter
Rescue-ACE Fire Attacker
Rescue-ACE Fire Engine
Rescue-ACE Turbulence
Rescue-ACE HQ
RESCUE!
ALERT!
CONTAIN!
EXTINGUISH!
REINFORCE!

Most handtraps/staples can only be found in the Master Pack. Thus, we recommend that you craft these cards instead. However, some are Solo Mode rewards, like Loading... , so keep an eye out for those.

Salamangreat cards can be found in the Burning Spirits Structure Deck – with the exception of Loading... . We’d recommend getting one from the shop, as it is great value for its low cost.

For any additional help visit the #rescue-ace channel in the Master Duel Meta Discord server and don’t be shy to ask anything – we’re here to provide information or offer help.

Deck #1 – Standard Version 1
40 cards
3 copies
Rescue-ACE Hydrant
3 copies
Maxx "C"
3 copies
Gizmek Naganaki, the Sunrise Signaler
3 copies
Ash Blossom & Joyous Spring
Rescue-ACE Impulse
2 copies
Rescue-ACE Air Lifter
2 copies
Rescue-ACE Fire Attacker
2 copies
Rescue-ACE Fire Engine
Rescue-ACE Turbulence
One for One
Pot of Prosperity
3 copies
Piri Reis Map
3 copies
Rescue-ACE HQ
2 copies
Called by the Grave
Crossout Designator
2 copies
RESCUE!
2 copies
ALERT!
3 copies
Infinite Impermanence
CONTAIN!
EXTINGUISH!
2 copies
Linkuriboh
2 copies
Relinquished Anima
2 copies
Knightmare Cerberus
Hiita the Fire Charmer, Ablaze
2 copies
I:P Masquerena
Dharc the Dark Charmer, Gloomy
2 copies
Knightmare Unicorn
Selene, Queen of the Master Magicians
Apollousa, Bow of the Goddess
Accesscode Talker
Deck #2 – Standard Version 2
40 cards
Kurikara Divincarnate
3 copies
Rescue-ACE Hydrant
3 copies
Maxx "C"
3 copies
Gizmek Naganaki, the Sunrise Signaler
3 copies
Ash Blossom & Joyous Spring
3 copies
Rescue-ACE Impulse
3 copies
Rescue-ACE Air Lifter
Rescue-ACE Fire Attacker
2 copies
Rescue-ACE Fire Engine
Therion "King" Regulus
2 copies
Rescue-ACE Turbulence
Reinforcement of the Army
One for One
Pot of Prosperity
3 copies
Small World
Rescue-ACE HQ
2 copies
Called by the Grave
Crossout Designator
RESCUE!
ALERT!
CONTAIN!
EXTINGUISH!
REINFORCE!
Mudragon of the Swamp
Linkuriboh
Relinquished Anima
Salamangreat Almiraj
Knightmare Phoenix
Hiita the Fire Charmer, Ablaze
Salamangreat Sunlight Wolf
I:P Masquerena
Proxy F Magician
Donner, Dagger Fur Hire
Knightmare Unicorn
Topologic Trisbaena
Apollousa, Bow of the Goddess
Accesscode Talker
Underworld Goddess of the Closed World
Deck #3 – Synchro Version
40 cards
Effect Veiler
Jet Synchron
3 copies
Rescue-ACE Hydrant
3 copies
Maxx "C"
2 copies
Mecha Phantom Beast O-Lion
3 copies
Gizmek Naganaki, the Sunrise Signaler
3 copies
Ash Blossom & Joyous Spring
2 copies
Rescue-ACE Impulse
2 copies
Rescue-ACE Air Lifter
Rescue-ACE Fire Attacker
Rescue-ACE Fire Engine
2 copies
Rescue-ACE Turbulence
Reinforcement of the Army
One for One
Pot of Prosperity
Rescue-ACE HQ
2 copies
Called by the Grave
Crossout Designator
2 copies
RESCUE!
2 copies
ALERT!
3 copies
Infinite Impermanence
CONTAIN!
EXTINGUISH!
Herald of the Arc Light
Accel Synchron
F.A. Dawn Dragster
Borreload Savage Dragon
Baronne de Fleur
Linkuriboh
Hiita the Fire Charmer, Ablaze
Salamangreat Sunlight Wolf
I:P Masquerena
Barricadeborg Blocker
Dharc the Dark Charmer, Gloomy
Knightmare Unicorn
2 copies
Mecha Phantom Beast Auroradon
Accesscode Talker
Deck #4 – Terahertz/Cyberse Version
40 cards
3 copies
Rescue-ACE Hydrant
3 copies
Maxx "C"
3 copies
Ash Blossom & Joyous Spring
3 copies
Rescue-ACE Impulse
3 copies
Rescue-ACE Air Lifter
Rescue-ACE Fire Attacker
2 copies
Rescue-ACE Fire Engine
2 copies
Rescue-ACE Turbulence
Reinforcement of the Army
One for One
Pot of Prosperity
2 copies
Rescue-ACE HQ
3 copies
Book of Eclipse
2 copies
Called by the Grave
Crossout Designator
2 copies
RESCUE!
2 copies
ALERT!
3 copies
Infinite Impermanence
CONTAIN!
EXTINGUISH!
Mudragon of the Swamp
Mereologic Aggregator
Linkuriboh
Relinquished Anima
Salamangreat Almiraj
Binary Sorceress
Reprodocus
Hiita the Fire Charmer, Ablaze
Salamangreat Sunlight Wolf
I:P Masquerena
Proxy F Magician
G Golem Crystal Heart
Decode Talker Heatsoul
Firewall Dragon
Firewall Dragon Darkfluid - Neo Tempest Terahertz

References


A word from the authors

Hello, I'm Sofke. I'm a deck helper in the Master Duel Meta Discord server, a Yu-Gi-Oh! veteran with 18 years of experience and an avid writer at heart. I also like resolving Circular and some good ol’ Cyberse gaming.

I’m Qrow (@roseqrow) and I’m the helper for Ghoti and absolutely love to play combo and midrange/control decks! You can find me on discord 89% of the time.