Saladmathgreats

Saladmathgreats is a deck which combines the board building capabilities of the Mathmech engine with the grind game of Salamangreats to create a deck which has a very strong turn 1, with every turn after still being extremely strong due to the high potential of the Salamangreat engine as a resource generator.


The Monsters

Salamangreat

Salamangreat Gazelle

Salamangreat Gazelle

The playmaker in the Salamangreat engine, allowing full engine any time it is allowed to summon itself. It's very easy to trigger Gazelle, be it by sending another Salamangreat to the graveyard, or by using Sanctuary to reincarnate a Salamangreat Link monster.

Salamangreat Spinny

Salamangreat Spinny

Spinny is gonna be one of the most common Gazelle sends, as it special summons itself for free, allowing you to make Miragestallio (more on this one later). It’s an extremely strong extender, and extremely good to draw as a way to trigger Gazelle without having to use Sanctuary, as it's generally very bad to do so.

Salamangreat Jack Jaguar

Salamangreat Jack Jaguar

Jack is the card that enables Salamangreats near-infinite grind game. Its effect to summon itself is locked behind a slightly more prohibitive condition, but it allows you to recycle your Salamangreat extra deck monsters, continually fueling more plays. This card is essentially the reason why this deck can grind out any other deck given long enough. Jack also being level 4 allows you to use it as material for Alembertian (we’ll come back to him). You're most commonly going to summon Jack Jaguar using Miragestallio, and I’ll link some playlines where Jack comes into effect later on in the guide.

Salamangreat Foxy

Salamangreat Foxy

Foxy is the main reason Salamangreat to play under floodgates such as Skill Drain. Foxy resolves both parts of its effect at the same time, allowing you to pop cards like Gozen Match, Skill Drain, and in some cases even There Can Be Only One. You can only use a single effect of Foxy per turn, so you have to very carefully choose which effect you want to use for the turn. Its revival effect is generally the stronger one, and while this is not true in all situations, the extender is typically better.

Salamangreat Balelynx

Salamangreat Balelynx

Balelynx is your typical obligatory “Link 1 to search the field spell”, but also so much better than all the rest. Allowing you to turn any Cyberse monsters into Salamangreat monster, you can use this to trigger Gazelle, search Sanctuary, and gain protection for your Salamangreat monsters all at once. Affectionately known as the Wheelchair Cat, we love having one in the Extra Deck at all times.

Salamangreat Sunlight Wolf

Salamangreat Sunlight Wolf

Wolf is the bread and butter of the deck, the whole reason to play it, and generally the payoff. This gives you your near-infinite grind game, as well as the ability to do some neat plays, like recycling Ash Blossom & Joyous Spring. Needing Fire monsters to be summoned, you can use Mathmech Addition & Subtraction to summon Wolf, allowing for some interesting lines.

Salamangreat Miragestallio

Salamangreat Miragestallio

This card lets you summon Gazelle or Jack Jaguar (typically the choices) from the deck directly. It also outs cards that can’t be destroyed, and is generally a strong turn one play. This card does lock you into fire effects for the rest of the turn, so be careful not to use it on the turn you want to OTK with Accesscode Talker or try to use your Mathmech combos afterwards.


Mathmech

Mathmech Circular

Mathmech Circular

Circular is the reason these two decks function as well as they do. Circular dump Sigma has become a running joke, as it is an extremely common combo, allowing for large combos from only a few cards. The main playmaker of the Mathmech engine, searching the interaction, dumping the extender (for cost), and summoning itself, what more could you ask for?

Mathmech Sigma

Mathmech Sigma

The main Circular dump, an extender not unlike Spinny, except that it’s level 4, and cannot special summon itself if your Extra Monster Zone (EMZ) is full. Allowing you to trigger Circular off its own send, this card is very good for its own engine and for generic extension.

Mathmech Diameter

Mathmech Diameter

This card actually serves 2 purposes. It’s a normal summon provided by the Mathmech engine if you don't open a better normal summon, as well as being a negate on the opponent's turn. Searchable off of Alembertian in the combo, it turns Superfactorial from a good interaction, to an absolutely insane interaction. Provides protection turn 2 & 3 for the OTK with the negate, it helps keep games clean.

Mathmech Addition & Mathmech Subtraction

Mathmech Addition
Mathmech Subtraction

Addition and Subtraction fill the same niche: a level 4 Fire extender that is a free special summon from the hand. Opening these is great, as they are amazing materials for making Wolf. Since they are level 4, they also give access to Alembertian, making the deck much more consistent than it seems at first glance.

Primathmech Alembertian

Primathmech Alembertian

You know Miragestallio? Yeah, this is Mathmech’s Miragestallio. 2 level 4’s make Alembertian, Alembertian adds Circular, Circular dumps Diameter, Alembertian summons Diameter, Circular searches Superfactorial.

Primathmech Laplacian

Primathmech Laplacian

The payoff of the Mathmech engine. On its own, a very good interaction, removing monsters, spells/traps, and even cards in your opponents hand. In combination with Diameter, you get an extra negate on top of it all. Considering the insane payoff that Laplacian is, on top of all the extra gas from the Mathmech engine, its very clear to see why Mathmech is a good choice in comparison to pure Salamangreat.


Others

Lady Debug

Lady Debug

This card searches Gazelle or another Salamangreat Level 3 when summoned, then is a Level 4 monster for Alembertian. It progresses so much in the hand, making the deck much better at reaching its most preferable hands. An amazing starter, fitting perfectly into the deck.

Linguriboh

Linguriboh

It’s a Dark monster, filling the requirement for Heatsoul. It negates traps. It's a 4th Link 1.

Splash Mage

Splash Mage

It’s a Link 2 that makes a Link 3. It’s a Water, filling the requirement for Heatsoul.

Transcode Talker

Transcode Talker

It’s a Link 3 that makes a Link whatever you want. Not used for Heatsoul. Protects Accesscode from targeting effects while it is trying to end the game, sets up the combo for it, just a really great extender.

Decode Talker Heatsoul

Decode Talker Heatsoul

Pot of Greed on legs. Nice endboard piece, draws engine or disruption in the form of handtraps.

Update Jammer

Update Jammer

“You wanna see me swing for 5300? You wanna see me do it again?” Yeah, Jammer is your favorite tool to say to your opponent that the game is over. Accesscode Update Jammer is a classic tool to end the game. Pop your opponent's field, swing in for 10600, good game.

Accesscode Talker

Accesscode Talker

He’s big. He’s unable to be responded to. He’s not your boss monster, please stop. He’s popping my whole field. He’s just attacked me twice and turned me into mush.


The Spells and Traps

Salamangreat

Salamangreat Sanctuary

Salamangreat Sanctuary

The field spell the Link 1 searches. It reincarnates your Salamangreat Link monsters, allowing you to save bodies over doing it the hard way. Allows for certain lines otherwise not possible, and a great interruption bait for bad players to fall for.

Salamangreat Circle

Salamangreat Circle

Well, it searches any Salamangreat monster in your deck and protects your Salamangreat Link monsters… I don’t know what more you want from your ROTA.

Salamangreat Roar & Salamangreat Rage

Salamangreat Roar
Salamangreat Rage

Searchable interaction for the Salamangreat engine. Roar is a Counter Trap omni-negate. Rage is a pop 2. Both are great, and are searchable with your Gazelle dump for that turn. Don’t always get them, but most hands usually can.