OCG - AC03: Playmaker & Yanagi Cards!
The latest card reveal(s) for OCG's new Animation Chronicle, a set featuring cards from the Anime, are here! Check them out!
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Ashoka Pillar
Level 3 EARTH Rock Effect Monster
0 ATK
2200 DEF
You can only use the 1st effect of this card's name once per turn.
- If this card is Summoned: You can add 1 Equip Spell from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.
- If this card is destroyed by battle or card effect: Take 2000 damage.
Cabrera Stone
Level 1 EARTH Rock Effect Monster
0 ATK
0 DEF
You can only use the 1st effect of this card’s name once per turn.
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If this card is Summoned: You can add 1 “Triangle O” from your Deck to your hand, then, if this card is in Attack Position, change it to Defense Position.
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If this card is destroyed by battle or card effect: Take 1000 damage.
Triangle O
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
- If you control “Crystal Skull”, “Ashoka Pillar”, and “Cabrera Stone”: Destroy all cards on the field, also, this turn, your opponent takes any effect damage you would have taken instead.
- You can banish this card from your GY, then target 1 “Crystal Skull”, 1 “Ashoka Pillar”, and 1 “Cabrera Stone” in your GY; shuffle them into the Deck, then draw 3 cards.
Totem Pole
Continuous Trap
- Your opponent cannot target Rock monsters you control with 0 original ATK with card effects.
- Once per battle, when an opponent’s monster declares an attack: You can negate that attack, then place 1 counter on this card.
- If this card has 3 counters, send it to the GY.
- If you have 3 or more monsters with 0 ATK and different names in your GY: You can banish this card from your GY; any effect damage your opponent takes this turn is doubled.
Drastic Draw
Normal Spell
You can only activate 1 card with this card’s name per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except Cyberse monsters.
- Banish all monsters you control (min. 2); draw 3 cards.
Transaction Rollback
Normal Trap
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
- Pay half your LP, then target 1 Normal Trap in your opponent’s GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.
- You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except “Transaction Rollback”; this effect becomes that Trap Card’s effect when that card is activated.
Code Hack
Continuous Trap
- Cyberse Link Monsters you control cannot be destroyed by your opponent’s card effects.
- Once per turn, during the Battle Step, if your monster battles an opponent’s monster: You can change that opponent’s monster’s ATK to 0 (until the end of this turn), and if you do, neither monster can be destroyed by that battle, also neither player takes battle damage from that battle.
- When your opponent activates a card or effect during the Damage Step while your “Code Talker” monster attacks: You can banish this card from your GY; negate the activation, and if you do, the attacking monster gains 700 ATK.