OCG: DBVS - New "Centurion" Deck Type
Konami has revealed the first wave of cards in the new "Centurion" deck type, debuting in the upcoming Deck Build Pack: Valiant Smashers! Let us know your thoughts on these new cards in the comments.
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Centurion Primera
Level 4 LIGHT Spellcaster Tuner Effect Monster
ATK/ 1600 DEF/ 1600
You can only use the (1)st and (3)rd effect of this card's name each once per turn.
- (1) If this card is Normal or Special Summoned: You can add 1 “Centurion” card from your Deck to your hand, except “Centurion Primera”, but you cannot Special Summon “Centurion Primera” for the rest of this turn.
- (2) Your Level 5 or higher “Centurion” monsters cannot be destroyed by card effects while this card is treated as a Continuous Trap.
- (3) During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon it.
Centurion Trudea
Level 4 DARK Pyro Effect Monster
ATK/ 1000 DEF/ 2000
You can only use the 1st and 2nd effect of this card’s name each once per turn.
- (1) During your Main Phase: You can place this card you control and 1 “Centurion” monster from your hand or Deck, except “Centurion Trudea”, face-up in your Spell & Trap Zone as Continuous Traps, but you cannot Special Summon “Centurion Trudea” for the rest of this turn.
- (2) During the Main Phase, while this card is treated as a Continuous Trap: You can Special Summon it, then you can increase its Level by 4.
Centurion Emet VI
Level 8 EARTH Machine Effect Monster
ATK/ 2000 DEF/ 3000
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
- (1) During your opponent’s turn, if this card is in your hand or GY (Quick Effect): You can target 1 “Centurion” monster you control, except “Centurion Emet VI”; place it face-up in your Spell & Trap Zone as a Continuous Trap, and if you do, Special Summon this card.
- (2) During the Main Phase, if this card is treated as a Continuous Trap: You can Special Summon it.
Centurion Legatia
Level 12 LIGHT Machine Synchro Effect Monster
ATK/ 3500 DEF/ 2000
1 Tuner + 1+ non-Tuner monsters
You can only use the 1st and 3rd effect of this card’s name each once per turn.
- (1) If this card is Special Summoned: You can draw 1 card, then you can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied).
- (2) Your monsters with 2000 or less ATK cannot be destroyed by battle.
- (3) During each End Phase: You can place 1 non-Synchro “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.
Stand-Up Centurion!
Field Spell Card
You can only use the (2)nd and (3)rd effect of this card’s name each once per turn.
- (1) Cannot be destroyed by your opponent’s effects while you control a “Centurion” Monster Card.
- (2) During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 “Centurion” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap.
- (3) If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon using materials you control, including a “Centurion” monster.
Faith of Centurion
Quick-Play Spell Card
You can only use the (1)st and (2)nd effect of this card’s name each once per turn.
- (1) Place 1 “Centurion” monster from your hand or GY face-up in your Spell & Trap Zone as a Continuous Trap.
- (2) If a “Centurion” Synchro Monster(s) is Special Summoned to your field while this card is in your GY: You can banish this card, then target 1 “Centurion” monster in your GY; place it face-up in your Spell & Trap Zone as a Continuous Trap.
Centurion Phalanx
Normal Trap Card
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
- (1) You can target 1 face-up Monster Card on the field; banish it, and if you do, Special Summon it to its owner’s field during the Standby Phase of the next turn.
- (2) You can banish this card from your GY, then target 1 “Centurion” Synchro Monster in your GY; Special Summon it, and if you do, it loses 1500 ATK.