10 new cards based on the Paradox Brothers' Gate Guardian deck have been finally revealed for the upcoming TCG booster set Maze of Memories! Check them out below, and find them shortly in our Deck Builder and Card Database!
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Gate Guardians Combined
Level 12 DARK Warrior Fusion Effect Monster
ATK/ 3750 DEF/ 3400
"Sanga of the Thunder" + "Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leave the field because of an opponent's card; You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning Conditions.
Gate Guardian of Water and Thunder
Level 9 WATER Aqua Fusion Effect Monster
ATK/ 2550 DEF/ 2300
"Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".
Gate Guardian of Thunder and Wind
Level 9 LIGHT Thunder Fusion Effect Monster
ATK/ 2500 DEF/ 2200
“Sanga of the Thunder” + “Kazejin”
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions “Sanga of the Thunder”, “Kazejin”, AND “Suijin”. You can only use this effect of “Gate Guardian of Thunder and Wind” once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent’s card: You can Special Summon 1 of your banished “Sanga of the Thunder” or “Kazejin”.
Gate Guardian of Wind and Water
Level 9 WIND Spellcaster Fusion Effect Monster
ATK/ 2450 DEF/ 2300
"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you conrol. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".
Labyrinth Heavy Tank
Level 7 DARK Machine Effect Monster
ATK/ 2400 DEF/ 2400
You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your “Sanga of the Thunder”, “Kazejin”, or “Suijin” that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a “Labyrinth Wall” card, you can destroy 1 monster your opponent controls. You can only use this effect of “Labyrinth Heavy Tank” once per turn.
Shadow Ghoul of the Labyrinth
Level 5 DARK Zombie Effect Monster
ATK/ 1600 DEF/ 1300
You can discard this card; add 1 “Labyrinth Wall” card from your Deck to your hand. At the start of the Damage Step, if your opponent’s monster battles, while you control a “Labyrinth Wall” card: You can banish this card from your GY; destroy that opponent’s monster. You can only use each effect of “Shadow Ghoul of the Labyrinth” once per turn.
Double Attack! Wind and Thunder!!
Quick-Play Spell Card
If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin" or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.