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Infernoble Knight – Ricciardetto

Level 1 FIRE Warrior Tuner Effect

ATK/ 500 DEF/ 0

You can only use 1 of the 1st and 2nd effect of this card's name per turn, and only once that turn.

  1. You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner.
  2. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except “Infernoble Knight – Richardet”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.

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Infernoble Knight – Turpin

Level 4 FIRE Warrior Effect

ATK/ 1400 DEF/ 1700

You can only use the 1st and 2nd effect of this card’s name each once per turn.

  1. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if it is Summoned from the GY, banish it when it leaves the field.
  2. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
  3. If the equipped monster is used as Synchro Material, you can treat it as a Tuner.

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Angelica, Princess of Noble Arms

Level 5 FIRE Warrior Synchro Effect

ATK/ 1200 DEF/ 2400

1 Tuner + 1+ non-Tuner monsters You can only use the 1st and 2nd effect of this card’s name each once per turn.

  1. If this card is Special Summoned: You can add 1 card that mentions “Infernoble Knight Emperor Charles” or 1 “Horn of Olifant” from your Deck to your hand.
  2. When a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 “Roland” monster from your Deck or Extra Deck.

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Charlemagne

Link-1 FIRE Warrior Link Effect

ATK/ 3000 / Bottom

1 Level 9 “Infernoble Knight Emperor Charles” equipped with an Equip Card

  1. If this card is Link Summoned: You can target 1 “Infernoble Knight Emperor Charles” in your GY; this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects, then equip it to this card as an Equip Spell that gives it 500 ATK.
  2. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

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Infernoble Arms – Almace

Equip Spell

You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.

  1. While this card is equipped to a monster: You can equip 1 “Infernoble Arms” Equip Spell from your Deck or GY to an appropriate monster you control, except “”Infernoble Arms – Armas””, then destroy this card.
  2. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand.

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The Noble Arms Museum

Field Spell

  1. FIRE Warrior monsters you control gain 500 ATK.
  2. Once per turn: You can pay 1200 LP; add 1 “Noble Arms” card from your Deck to your hand, except “The Noble Arms Museum”.
  3. Once per turn, if you applied this card’s 2nd effect this turn: You can target 1 “Noble Knight” Monster Card in your Spell & Trap Zone; Special Summon it, also, if you did not control “Infernoble Knight Emperor Charles” at activation, you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.

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The Epic Poem of Charles

Normal Trap

You can only use the 1st and 2nd effect of this card’s name each once per turn.

  1. Reveal 1 “Noble Arms” Equip Spell in your hand, and if you do, Special Summon 1 “Infernoble Knight” monster from your hand or Deck, then either equip it with the revealed card or send the revealed card to the GY.
  2. You can banish this card from your GY, then target 1 “Infernoble Knight Emperor Charles” you control; equip it with 1 “Noble Knight” monster from your hand or Deck as an Equip Spell that gives it 500 ATK.