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Interested in these decks and how they work? Take a look at their sections below!

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Beetrooper

Found in: Selection Pack: Invincible Raid

Beetrooper is an Insect archetype focused around Link Summoning, facilitated by cards like Loading... providing instant access to Loading... , an exceptionally powerful Link 2 that is a lynchpin in making the deck as powerful as it is. As opposed to playing it pure, however, Beetrooper decks have split into two distinct versions featuring a different selection of cards:

The Battlewasp version uses various Battlewasp monsters whose powerful effects were previously not able to be used due to a lack of playable Insect decks. Loading... provides recursion and floating, and Loading... searching Loading... and setting up a negation.

The Adventurer version takes advantage of the deck's lack of a need for Normal Summon effects to include the exceptionally powerful Adventurer engine, with the Beetroopers themselves being used to turbo into Loading... in order to Summon Loading... . Due to hits on the Forbidden & Limited List, this variant has fallen out of favour in recent times.

Where Beetrooper truly shines is the array of powerful generic support, restricted previously to a fairly weak monster Type. This includes cards like Loading... , a handtrap that varies in terms of utility but notably can search your starters or even the game-winningly powerful Loading... . It can also be equipped from the Deck via Loading... and Linked off to trigger the search. More staple support cards are Loading... and Loading... , both of which provide immense advantage generation in the form of extra monsters or destruction.

A special mention must go to Loading... , a very powerful boss monster that can act as disruption or even protect your GY effects from negation by Loading... such as the Maxx "C" you searched for.

Curious on seeing what a Beetrooper deck looks like? Check out the guide below or take a look at the Deck Breakdown!

42 cards
Killer Needle
3 copies
Effect Veiler
3 copies
Battlewasp - Pin the Bullseye
3 copies
Maxx "C"
3 copies
Battlewasp - Sting the Poison
3 copies
Beetrooper Scale Bomber
3 copies
Ash Blossom & Joyous Spring
2 copies
Gokipole
Destiny HERO - Denier
3 copies
Resonance Insect
3 copies
Retaliating "C"
Battlewasp - Arbalest the Rapidfire
Destiny HERO - Dasher
2 copies
Beetrooper Sting Lancer
Doom Dozer
Heavy Beetrooper Mighty Neptune
Nibiru, the Primal Being
Fusion Destiny
2 copies
Beetrooper Descent
2 copies
Called by the Grave
Crossout Designator
Infinite Impermanence
Destiny HERO - Destroyer Phoenix Enforcer
Link Spider
Salamangreat Almiraj
2 copies
Beetrooper Armor Horn
Inzektor Picofalena
Knightmare Phoenix
Predaplant Verte Anaconda
Knightmare Unicorn
2 copies
Seraphim Papillion
Giant Beetrooper Invincible Atlas
Apollousa, Bow of the Goddess
Accesscode Talker
Underworld Goddess of the Closed World

Gravekeeper's

Found in: Secret Pack: Guardian of Kings

Gravekeeper's carry the title of being one of, if not THE first archetypes in the game, dating back two decades. As their name implies, Gravekeeper's revolve around limiting interactions with the GY, using their notorious Field Spell Loading... , an extremely oppressive floodgate that is still playable generically decades later. While Gravekeeper's were used in meta decks for years in early Yu-Gi-Oh!, their monster lineup does not hold up to scratch in modern times, with only later support being used for the most successful builds. Of these, those monsters are:

  • Loading... , a major consistency booster for the archetype.

  • Loading... , used as the Main Deck "beater" for the deck, supported by various Spells and Traps.

  • Loading... , an easily accessible method of Fusion Summoning Loading... which provides a powerful protection effect for both Loading... and itself and slow advantage generation.

Despite the low quantity of worthwhile monsters, Gravekeeper's Spell and Trap line up is exceptional and the real thing that carries the deck to victory. In addition to the aforementioned Loading... , Loading... is a huge boon for consistency, Loading... serves to make your Loading... significantly more difficult to get rid of, and Loading... often ends games immediately if it sticks.

As can likely be inferred from the above cards, Gravekeeper's is a slower paced deck that aims to win over multiple turns instead of performing explosive combos and OTKs. As such, cards befitting stun decks like Loading... , Loading... and Loading... are popular tech choices.

Interested to see how people play Gravekeeper's? check out the Deck Breakdown here!

40 cards
3 copies
Gravekeeper's Commandant
2 copies
Gravekeeper's Heretic
2 copies
Lord of the Heavenly Prison
Raigeki
3 copies
Pot of Duality
3 copies
Card of Demise
3 copies
Necrovalley Throne
3 copies
Necrovalley
3 copies
Torrential Tribute
2 copies
Mind Crush
3 copies
Storming Mirror Force
3 copies
Dogmatika Punishment
2 copies
Skill Drain
2 copies
Crackdown
3 copies
Solemn Judgment
2 copies
The Huge Revolution is Over
2 copies
Elder Entity N'tss
Cyberdark End Dragon
PSY-Framelord Omega
Steelswarm Roach
Number 50: Blackship of Corn
Gagaga Cowboy
Number 101: Silent Honor ARK
Castel, the Skyblaster Musketeer
Time Thief Redoer
Number 41: Bagooska the Terribly Tired Tapir
Superdreadnought Rail Cannon Gustav Max
Divine Arsenal AA-ZEUS - Sky Thunder
Relinquished Anima
Knightmare Phoenix

Plunder Patroll

Found in: Secret Pack: Vessels of Freedom

Plunder Patroll is an archetype of WATER Fiend monsters with Extra Deck monsters featuring a variety of Attributes. With an extremely unique play style representing their aesthetic, the Plunder Patroll monsters "board" their Extra Deck ships, treating themselves as Equip Spell Cards that make those Extra Deck monsters into Quick Effect removal or advantage generation, shown by example in Loading... .

The Plunder Patroll Main Deck monsters are no slouches, providing a significant amount of recursion with Loading... , advantage generation using Loading... and Loading... , and many other opportunities for free Special Summons, though since most lines of play lock you into Plunder Patroll monsters, the ability to combine other engines into the deck is limited excluding the Adventurer Engine which also provides an additional layer of protection to your equipped monsters with Loading... .

A very limiting factor of PLunder Patroll strategies is that they are dependant on the Attributes of monsters the opponent controls, making Summoning of various Extra Deck monsters very easy or very difficult depending on the matchup. While this is mitigated with cards like Loading... or, situationally, Loading... , it is still a major drawback especially when facing decks that feature Attributes that Plunder Patroll does not have Extra Deck monsters for in Master Duel (WIND and EARTH).

Interested to see how people play Plunder Patroll? check out the Deck Breakdown here or the Guide below!

44 cards
3 copies
Maxx "C"
3 copies
Ash Blossom & Joyous Spring
3 copies
Bluebeard, the Plunder Patroll Shipwright
3 copies
Goldenhair, the Newest Plunder Patroll
3 copies
Redbeard, the Plunder Patroll Matey
3 copies
Whitebeard, the Plunder Patroll Helm
3 copies
Blackeyes, the Plunder Patroll Seaguide
2 copies
Nibiru, the Primal Being
Harpie's Feather Duster
Terraforming
3 copies
Pot of Desires
Plunder Patroll Shipshape Ships Shipping
2 copies
Triple Tactics Talent
Emblem of the Plunder Patroll
3 copies
Plunder Patroll Shipyarrrd
2 copies
Called by the Grave
3 copies
Forbidden Droplet
3 copies
Infinite Impermanence
Plunder Patroll Booty
2 copies
Plunder Patrollship Lys
White Aura Whale
Adamancipator Risen - Dragite
2 copies
Plunder Patrollship Brann
Toadally Awesome
Bahamut Shark
2 copies
Plunder Patrollship Moerk
Salamangreat Almiraj
Geonator Transverser
3 copies
Blackbeard, the Plunder Patroll Captain

SPYRAL

What was once an unbeatable Tier 0 strategy is now just a solid rogue deck (and occasional meta contender). SPYRAL is an archetype of mixed Types and Attributes, a plethora of extremely exploitable methods of advantage generation, and (almost) not a Hard Once Per Turn in sight. As if something from the early era of Yu-Gi-Oh!, SPYRAL decks are able to loop several cards during their turn to amass a gigantic hand and field presence. Key culprits of this include Loading... with his search effect, Loading... and Loading... being able to revive Quik-Fix multiple times, the absurd Field Spell that is Loading... which not only provides consistency but also near complete immunity from disruptive cards like Loading... and Loading... , and Loading... which searches a total of 3 cards, with one of those being not a Hard Once Per Turn.

SPYRAL was missing something during its original release and was not the Tier 0 format destroyer until Loading... released which cemented it as one of the most powerful decks of all time. A later released unrelated card in Loading... also immediately saw play in SPYRAL decks as a way to send Loading... from the Deck, and then draw additional cards by sending copies of Loading... and Loading... that have either been used (for the latter) or that are stuck in your hand (the former). With the impending release of Loading... , capable of searching Loading... , the consistency and overall power of SPYRAL decks will climb even higher.

The Main Deck "finisher" of SPYRAL is Loading... equipped with Loading... , making for a nearly impossible to remove boss that has the ability to destroy two cards the opponent controls as a Quick Effect for absolutely zero downside.

In addition to the already exceptional Main Deck capabilities of SPYRAL, it is noteworthy that none of their monsters lock you! This gives them access to superb boss monsters such as Loading... . Loading... , and can even be built to summon the game-ending Loading... .

Despite not seeing a significant amount of play in the current meta, SPYRAL has arguably one of the most powerful boards going first and should not be underestimated.

Interested to see how people play Plunder Patroll? check out the Deck Breakdown here or the Guide below!

45 cards
Dragon Buster Destruction Sword
SPYRAL GEAR - Drone
2 copies
SPYRAL Quik-Fix
3 copies
Magicians' Souls
3 copies
Ash Blossom & Joyous Spring
2 copies
Danger!? Jackalope?
3 copies
Danger!? Tsuchinoko?
SPYRAL GEAR - Last Resort
SPYRAL Super Agent
SPYRAL Tough
Danger! Mothman!
2 copies
SPYRAL Master Plan
Dinowrestler Pankratops
3 copies
Danger! Nessie!
SPYRAL Sleeper
Danger! Bigfoot!
Monster Reborn
Terraforming
One for One
3 copies
Small World
2 copies
SPYRAL GEAR - Big Red
3 copies
SPYRAL Resort
SPYRAL MISSION - Assault
2 copies
Called by the Grave
Appointer of the Red Lotus
3 copies
SPYRAL MISSION - Rescue
Ghostrick Dullahan
Linkuriboh
SPYRAL Double Helix
Knightmare Cerberus
Knightmare Phoenix
Union Carrier
Barricadeborg Blocker
Tri-gate Wizard
Curious, the Lightsworn Dominion
Knightmare Unicorn
Selene, Queen of the Master Magicians
Knightmare Gryphon
Apollousa, Bow of the Goddess
Accesscode Talker
Underworld Goddess of the Closed World