Konami has revealed new cards debuting in the upcoming TERMINAL WORLD booster set, including 4 new cards each for Ice Barrier and Infernoid decks!
Stay tuned for tournament reports, top decks and more on YuGiOhMeta.com, Coming Sooner than you think!
Lancea, Dragonic Ancestor of the Ice Spirit Mountain
Level 10 WATER Dragon Synchro Effect Monster
ATK/ 3300 DEF/ 2700
1 WATER Tuner + 1+ non-Tuner monsters
Once per Chain, if your opponent Special Summons a monster(s): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 opponent's Attack Position monster to Defense Position. You can only use this effect of "Lancea, Dragonic Ancestor of the Ice Spirit Mountain" up to twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
Georgius, Swordsman of the Ice Barrier
Level 6 WATER Winged Beast Tuner Effect Monster
ATK/ 2000 DEF/ 1200
While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordsman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.
Mirror Magic Master of the Ice Barrier
Level 2 WATER Aqua Tuner Effect Monster
ATK/ 1000 DEF/ 400
You can Tribute 1 other Effect Monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER Synchro Monsters, also Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by the same number. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Magic Master of the Ice Barrier". You can only use each effect of "Mirror Magic Master of the Ice Barrier" once per turn.
Frozen Domain Leading to the Ice Barrier
Continuous Trap Card
Your opponent cannot activate cards or effects in response to the activation of your "Ice Barrier" monsters' effects. If a monster(s) is Special Summoned from the Extra Deck: You can return 1 "Ice Barrier" monster you control to the hand or Deck, then you can place 1 card on the field or in the GY on the bottom of the Deck. You can only use this effect of "Frozen Domain Leading to the Ice Barrier" once per turn. Once per turn, during your End Phase: Reveal 3 "Ice Barrier" monsters with different names in your Extra Deck or destroy this card.
Infernoid Evil
Level 1 FIRE Fiend Fusion Effect Monster
ATK/ 1100 DEF/ 1100
2 "Infernoid" monsters
If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from each other from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.
Infernoid Flood
LINK-4 FIRE Fiend Link Effect Monster
Link Arrows: Top-Center, Bottom-Left, Bottom-Center, Bottom-Right
ATK/ 3000
2+ monsters, including an "Infernoid" monster
When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish that monster(s). If a card(s) is banished from your GY: You can banish 1 card on the field. If this Link Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Infernoid" monster from your Deck, ignoring its Summoning conditions. You can only use each effect of "Infernoid Flood" once per turn.
Void Blaze-Up
Normal Spell Card
Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or only Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Blaze-Up" once per Duel.