Notes & Combos
ALWAYS GO SECOND. This deck isn't actually any good but a 60 card deck and drawing multiple hand traps is enough to intimidate some opps into scooping.
Somehow this deck works. I tried a bunch of things but this list does function (barely) and games are very scrappy. I'd play the SR/UR Dangers if I wanted to spend gems for them. Envoy of the Beginning is still good. 3k double attacker/sorc is good. Links break BLS and Sorc. The most common line is baby chaos dragon + chaos monster into phoenix into unicorn into anything else into Access and then plop another chaos monster down for lethal.
P.S. This is on my alt (see 3x Envoy as proof) and as such I'm playing against gold players.