Notes & Combos
1 card Combo line:
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Diva -> Guitar -> Prima Donna -> Blue Tang -> the usual Marincess stuff -> end on link 4
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One for One -> Prince -> Send Dragoons + Add Infantry and Add Diva -> normal Infantry and Diva -> Special Summon Guitar -> Prima Donna -> Blue Tang -> the usual Marincess stuff -> End on Link 4 Marincess and left over make either Dragnite or Chengying
2 card combo:
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Prince + Tremora or Cradle = the above One for One combo
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Dragoon + Abyssteus or Burial Good -> Abyssteus discard Dragoon -> add Spike and Dragoons add Diva -> Normal Diva -> Summon Prince -> Send Dragoons add Dragoons -> Dragoons add Ministrel -> Ministrel discard itself and Dragoons to snipe a card on opp hand, like Nibiru or something else -> Dragoons add Prince -> Synchro Tatsunoko -> Synchro White Aura with Spike and Tatsunoko -> Aura summon Spike -> Spike discard Prince -> add Sea Horse -> Prince summon Dragoon -> Coral Anemone -> the rest free hand from here.
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Diva + Abyssteus also similar to above line
the rest of the deck is pretty much 2.5 or 3 card combo. It's better to just play Marincess but I wanna make a water pile galore, so this is it. a Funny water deck that ended on the Link 4 + Trap in hand + either N.As.H.Knight or Dragnite, or Chengying (Chengying will be changed to Icejade Aegirine Gymir in the future). or bad hand and you ended on just Nash and a link 3 with trap in hand and get Raigeki/Duster/Lightning Stormed.