Notes & Combos
Notes:
- The ratios probably aren't optimal as this is my first time playing Orcust, but the deck works and pretty consistently, especially in a lower power format such as this. Both the main deck and and the extra deck are really tight -- I considered going over 40 but I like maximizing the chances of milling Tear names.
- The main idea is to summon Kit, mill, summon Chaos Ruler, mill more, and use the GY for Tear and Orcust plays.
- I briefly considered using the Rokket engine to get to Chaos Ruler, but in my experience Orcust can get to it reliably enough in-engine either with Brass Bombard or Girsu with the column setup.
- Brass Bombard is probably favorite part of the deck. It helps make Chaos Ruler with Nessie or Orcust Knightmare, it can go into Hot Red after with the help World Wand or Cymbal Skeleton, and can even unbrick some weird hands using Linkuriboh.
- Not so sure about Grapha. It does help and it is easy to make with 3 Hex-Sealed in the deck, but at the end of the turn I often either don't have any cards or have just the follow-up which I would rather not discard. It also conflicts with I:P into Unicorn given the limited hand.