Notes & Combos
You might notice some really weird techs or ratios but thats because i was trying to cater to the event. without handtraps i wanted to try and build stronger boards hence more extention via kagetokage and a ready fusion that i happened to pull as well as dpe engine for more ceiling.
3 shade because its a great redoer body and i want to see it more often. 3 imperm because its the best handtrap we can run for the event (trust me i have not had one game it didnt do a lot) so despite it conflicting with shade i just added it. besides you rarely open both - that being said pros outweigh the cons. draco berserker is a great level 8 seeing as i ended up summoning a 2nd rokket tuner quite frequently.
gagaga magician/ accesscode was just to help me end games but it was more there just because i owned it.
i removed kaiju as small world bridge as i felt it was not being very impactful and id rather just turn off dpe by banishing one of the bricks.
also gameplan is to try and setup at least 2 rank 4's and retro or a rank 4 and dpe/ savage but if you have more extenders you can often times end up with 3 rank 4's or 2 synchros and redoer. plus it plays through 1 or 2 handtraps pretty well.