Exosister

Diamond I from on April 6th, 2023
cp-ur 780 + cp-sr 540
40 cards

Notes & Combos

Throught my run to D1 I found 3 big problems with exosisters: the deck is very prone to bricking, it has a hard time going second and it's very fragile as it doesn't put up any sort of negates. After testing various builds including one with multiple board breakers, I found this build to be the best one.

Handtraps are your best bet going second, cards like droll and shifter are turn enders for certain decks. Veiler and Ogre are solid options as well, but perhaps more importantly, they are used for one of the lowkey mvps of the deck.

I can't stress enough how big of a consistenty booster small world is, because exosisters brick a lot and you generally need two monsters for a full combo. The main bridge is like this: any handtrap > droll > any exosister (note: veiler is the only exception, but you can still do the following: veiler or droll > shifter > any exosister.

In case you only have exosisters in hand and you need martha: any exosister > droll or shifter > martha. For even more consistency because this deck seriously can brick a lot, I added 2 zoroa which is very since it can summon any exosister from the hand or GY and can also be used in the aforementioned small world bridge to get any exosister.

Lastly 3 solemn judgement which I don't know what I would do without, it has consistenly saved me from things like evenly matched, raigeki, lightning storm, dark ruler and triple talents when trying to steal my monster, and of course negating a summon is also great.

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