Notes & Combos
Purely going second Dinos. Either interrupt their first turn with hand traps, like ash, maxx c, veiler, gamma, imperm, nibiru or token collector. If no hand traps, use Droplet and/or Dogo, duster, lighting storm or cleverly bait negates, to play through their board turn 2. Then try to otk with dino combo, for example starters can be:
Misc+Baby,
Ovi+ Baby or Misc,
Token Collector+Lost World+another dino
Fossil Dig obviously improves consistency.
Look up combo sheets for that. But your goal is UCT with dugares and/or pentestbug, 7k against all monsters or piercing with 3,5k or 7k, or UCT + Accesscode, which is 3,5k + 5,3k and some destructions with accesscode beforehand.
If you have to go first, try a dino combo where you can potentially end with the zoodiac line on, UCT, Drident, Gardna and Laggia/Dolkka. Depends on your hand, sometimes do nothing to have all hand traps live can be better.
Ratios in this deck are not great, cause i didnt have enough UR Points/did not want to spend more for another imperm or droplet or something.
And remember, even though its not that often now, but people still sometimes do not read misc.