Notes & Combos
**How to Play Going 1st
The best Turn 1 end board is Charles, Borrel, Gearfried, Colossus (2 negates, handrip, QE pop, no adding)
If you draw a Tuner extender (Renaud, Oliver, or Instant/Ready Fusion), then the combo is potentially Nibiru-proof as Isolde can mill 9 and summon Gearfried as the 4th summon.
Step-by-step combo lines in Season 6's Diamond 1 list: https://www.masterduelmeta.com/top-decks/diamond-i/june-2022/infernoble-knight/jasonmerlin/Nyg_8
** How to Play Going 2nd
Weaken their board w/ Arfeudutyr, Custennin, Dracoback, or Chalice
Then:
- Extend into Halq combo for OTK
If no OTK, try to:
- Send the trap to GY for follow up
- Summon GF as he can solo simplified game states
** Deck changes from Season 6 to Season 7
- Removed 1 Gawayn, 1 Custennin for 2 Astolfo. Astolfo is a more powerful extender. Potential 2-card Halq w/ Renaud or Fusion
- Removed 1 Karbonala for 1 Flame Swordsman. Makes Fusion + Renaud a 2-card Halq
- Removed 1 Trap for 1 Called by the Grave. Trap is bricky. CBTG protects hand.
- Removed 1 Brothers for 2nd CBTG. Also to draw better hands
- Removed 2 Kaiju for 3rd Ash and 1 Chalice. Kaijus were fun in SwoSo/DPE meta. But Ash + Chalice are good techs for Floo meta
- Removed 1 Caliburn for 1 Dracoback. Dracoback helps break boards. Tutor it out with Glory onto a Artorigus/Medraut/Borz
- Removed 1 Rank 4 Artorigus for 1 Accesscode Talker. Needed an out for Skill Drain
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