Zombie World Eldlich

Diamond I from on June 28th, 2022
cp-ur 810 + cp-sr 1050
60 cards

Notes & Combos

Resolve grass or a good reasoning and you win!

The deck is listed as I had it the last 10 or so games I played to get to diamond 1

I would probably change the following though: +1 Lost Wind (clutched a lot of games especially when grass dumps 1-2 of them)

-1 Token Collector (only went off once despite facing many swordsoul decks)

+2 Called by the Grave (drew grass/reasoning in opening hand about 1/4 games, and of those games 1/2 were blocked by Ash)

-2 Summon Limit (rarely came into play)

+3 Solemn Strike (didn't have) -3 w/e

+1 Foolish burial (didn't have) -1w/e

Otherwise everything else in the side deck are things I swapped in and out with varying success

I also tried it with the DPE package, however this usually just gunked up my starting hand, and made zombie world less consistent

-Zombie World dunks on swordsoul -Use vampire sucker and vandread to get your monsters on the field into the grave to re-use effects, then you can link climb to accesscode talker if you didn't play eldlixer spells/traps that turn -Most problematic deck was virtual world that goes first -Weak to harpie's feather duster/lightning storm when you go first -Otherwise if we go first, and can get either grass/reasoning or a few golden land cards in grave, it usually can pop off

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Player id: 223-661-083

  • Replay 1: vs Swordsoul
  • Replay 2: vs Infinitrack (actually a loss)
  • Replay 3: vs Thunder dragon (long game, but exciting at the end)
  • Replay 4: vs Swordsoul
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