Dragon Link

Diamond I from on March 11th, 2023
cp-ur 990 + cp-sr 1110
60 cards

Notes & Combos

Deck Info

This deck "D-TIP" includes the core Chaos Dragon Link package, and the following engines:

Thunder Dragon, Ishuzu cards, and P.U.N.K.

The P.U.N.K engine supports our general mill gameplan by going through Chaos Ruler and Zombie Vampire off of a normal summon or emergency teleport. While the P.U.N.K cards don't benefet from mills, they provide an excellent starter for the deck.

The Ishuzu cards both increase the quantity of mills (Kelbek/Agido), and act as interaction after being put in GY (Mudora/Keldo). The shufflers can even provide redundancy by shuffling back previously-milled field spells or thunder dragons. While these cards are generally bricks in hand, they are easily sent by Dragon's Ravine or Foxy Tune

The Thunder Dragon cards make a small engine that summons Colossus, benefitting off of the deck's ability to mill from deck, and banish from GY.

Finally, the Chaos Dragon Link core ties the whole deck together by providing plenty of on-field material, and easy access to our extra deck cards.

Deckbuilding Changes

I never summoned Psychic End Punisher, it could easily be replaced with Pisty/Spheres/I:P.

Triple Burst Dragon was suprisingly useful for getting material off the field.

2 Snow is probably optimal to increase the chance of milling her.

Galactic Spiral Dragon performed pretty well as an additional material or accessible 8 for Zombie Vampire.

Matchup Notes

The Ishuzu shufflers made the Runick matchup significantly easier by preventing a turn of their resource loop.

This deck matches poorly into floodgates, as I cut S/T interaction. The only current out to Skill Drain is Accesscode. Luckily, I did not face many floogates on my climb, so I did not need to add cosmic cyclone/galaxy cyclone to my deck.

This deck matched up pretty decently into Spright, as we setup a strong board going first, and Colossus is an instant win. Going second, we have a lot of ways to force their interaction inefficiently, and threaten I:P with a early battle phase.

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