Notes & Combos
We got the D1 birbs! The list has suffered some changes from the one I played until D5: -Jack in the hand at 2, still boosting consistency while praying to not to draw multiple copies. -No hand traps (except Impermanence, which is very good both going first and second). Instead we go full board breakers with 3 evenly 2 DRNM and the spicy Lightning Storm. Basically a meta call as the number of Runick/ Runick Spright at Diamond is madness. -Play around Ash via chain blocking (if possible) but I use some anti-impermanence/veiler stuff (3 advent 2 BoM). Reason is that it is kinda easy to bait/avoid Ash but a well-timed Impermanence can become a defeat.