Notes & Combos
1st sorry for the bad english (+ 1500 text limit lol)
- this is the final ver. played to get diamond 1
- side deck = cards i replaced in the last push tru dia 4 to 1, still useful in platinum and below
- (meta at high plat now is branded despia or swordsoul halqdon)
+3 sphere mode +3 small world +3 veiler -3 pathfinder -3 droplet -2 cbtg -1 red reboot
- pathfinder removed to avoid conflicts with sphere, golem and network
- switched to small world and veiler (+1 target for small world) can pull golems with it
- sphere and golem are better droplets that cant be blocked 99% of times, reduce # bodies for the otk, dont cost extra cards for activation, your opponent cant contest it with a branded in red or negation
- called by is slow overall going 2nd
3 limiter removal -1 tactics -1 raigeki -1 duster
- 9 monster removal is enough, heavy S/T and wind statue decks disappeared from ranked, instead i would rather have more negates to stop unbreakeable boards + gy setups
- triple tactics talents is good in theory but its better to have a good card in your hand already rather than waiting to bait another negation before activate it
- megaclops + limiter vs sphere mode = 8000 dmg
- if you pick going 2nd people will start setting 1 or 2 then end turn to avoid feeding your numerons, limiter on empty board = 8000 dmg
+1 one for one -1 imper +1 searcher, no room for more negates, picked the trap over veiler due to small world synergy