Tearlaments

Diamond V from on April 22nd, 2023
cp-ur 990 + cp-sr 480
42 cards

Notes & Combos

It's just a simple, generic Tears Ishizu decklist with some "questionable" tech choice.

And I know that right now some of you that currently looking this probably is thinking "WHY THE FU** R U PLAYING THAT CARD!? NO ONE PLAYING TEAR ISHIZU'S PLAYING THAT CARD!" blablabla.

So just lemme tell u the reason 1st and after that, you guys can comment all u want on the comment section.

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3x Maxx "C" : the strongest but also the most counterable HT. I dunno why but everytime I activate this card, my opponent somehow always have either Ash / Called By. But hey, at least u removed 1 card from their hand.

2x Imperm : just good ol' HT that works pretty well on many situation.

3x Evenly : this is for me, hands down, one of the best tech choice for the current Tear & floodgate anti-Tear meta. Completely breaks floodgate / backrow deck, also fu**** Tear Ishizu endboard.

1x KOTS & 1x Naelshaddol : for Winda & Millennium Eyes fusion material.

3x Branded Fusion, 1x Albaz, 1x Banishment (optional) : probably the most questionable Tech / engine choice. u might be asking " WHY THE F*** U PLAY BRANDED ENGINE WITHOUT ALUBER, TRAGEDY, AD LIBITUM, GUARDIAN CHIMERA!?"

Well that's because this card does everthing! Bait, extender, board breaker, 1 card dragostapelia & foolish burial for Tears.

I didn't play other cards because Branded is just a minor engine and I don't want to add more garnets to the deck

2x Exchange + 1x Gravekeeper's Trap : playing 2 soft bricks really hurts, but ironically, these cards are the one that mostly destroying my opponent on mirror Tear Ishizu Matchup.

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