Notes & Combos
I tried a version with the P.U.N.K. cards, and while it was nice to have psychic end punisher as an easy out to sticky boards, I was having issues with consistency on mills. Switched over to more pure to finish out plat 1.
I decided to run more hand traps because I wanted more cards to interact with the opponent (and more options to stop Maxx C). I know this is technically inccorect from a deckbuilding perspective, but I was frustrated by Maxx C less. So, yay for increased sanity?