Endymion

Diamond V from on February 8th, 2023
cp-ur 870 + cp-sr 510
41 cards

Notes & Combos

I used to have three Desires but was banishing required cards to win matchups on turn 1 too often, so decided to lower to 2. I also don't feel like drawing more than one Allure is usually good, but the extra cantrip can really help in some matches so I include one of that.

Likely will add one Triple Tactics Talent when I have CPUR for it. If I replace anything in Extra Deck, it will be 2nd Selene and/or Dharc as I do not often make those.

The goal is to either board break if didn't get turn 1... OTK if they bricked... Or to set up as many negates and interruptions as possible for the enemy's turn by abusing spell counter gains from your draw cards.

Starters usually are Baby Jackal, Cerberus, Servant in that priority order, usually setting up Institute if I have it in opening hand as well.

On average, a hand can play through around 2-3 hand traps before getting a negate on board, but most hands fold to Droll & Lockbird if you didn't open Called by the Grave.

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