Notes & Combos
Hand ripping 6 cards has never been this easy.
Make Isolde > ??? > Profit
- summon 2 Warriors, make Isolde > Isolde add any Warrior (not needed) > Isolde send 4 equips, special Armageddon > Arma foolish Zephyros, Cursed Bamboo add Broken Bamboo > activate Broken, bounce it, reborn Zephyros > make Dugares, reborn Arma, Arma send Monk > make Akashic or Lyna > make Selene, reborn Monk > Monk discard 1 spell, special Ferret > Monk + Selene make Abom > Ferret special 3 monsters
- or make Saryuja with at least 3 monsters > special Ferret or Monk from hand [can only rip 5 cards].
Ferret targets: (1) Vylon Sphere, (2) Junk Converter, (3) Beast of the Pharaoh [reborn if used for a synchro material]
- 1 + 3 = Cupid, Cupid increase level
- 3 + Cupid = Omega, Cupid add Resonator
- summon Resonator, 2 + Resonator = Maiden, 2 reborn 1
- 1 + Maiden = Coral, 1 equip into Abom
- 3 + Coral = Braver, Braver equip Grenade, Durendal, and Extreme
- Maiden reborn Coral, 3 + Coral = Charles, Coral draw 1
- Omega banish (1st rip)
- Durendal add Renaud, Abom pop Grenade (2nd rip)
- summon Renaud, add back Grenade, Charles pop Smoke (3rd rip)
- 1 equip Grenade
- Braver + Renaud = Baronne, Baronne pop Grenade (4th rip)
- End Phase, Charles equip Smoke, Abom pop Grenade (5th rip)
- Next Turn, Standby Phase, Baronne reborn Braver, Braver equip Smoke, Charles pop Grenade (6th rip).
if you open Oliver, make Herald so the discards are banished.
Life Extreme can also pop Grenade btw.
there's a lot of garnets, if you drew them you can still do subpar combos with hand traps like Veiler or Ash.
What should you do when you go 2nd or you got roached? you cry and immediately dismantle the whole deck.
Seriously tho, Axe of Fools and Arfeudutyr is pretty decent for going 2nd.
If you're on a budget, Igknight do the same thing.
This deck can make a morbillion negates, but discarding cards one by one is way more fun.
also there's tons of Runick Spright on ladder so usually you go uninterrupted.