Notes & Combos
There are alot of UR's and in the deck, so i'll try my best to list the one's that I think are most essential
Ghost Ogre: is needed especially in a spright meta it can be used to stop gigantic spright. It can be searched from dragon drive. You should only search it if you already have madame spider in hand.
Maxx C: is extremely powerful.
Ash Blossom/Called By the Grave: stops maxx c, this deck is weak to maxx c unfortunately
Deer Note: only need to 2 a great way to extend combos and monster reborn
Gizmek: is a must play at least 1, Gizmek allows you to make psychic end punisher or amazing dragon with any normal summon of a punk monster
Rising Carp: essential for combos
Dragite: If the field spell search gets negated or banished by runick, opponent used droll & lock bird, you can go into a dragite, sharakusai end board which is still strong
Amazing Dragon: boss monster that you can summon on opponents turn and bounce 1-4 cards.
Psychic end punisher: plan B of the deck, is a good tower.
Some personal choices I made:
Baronne: to make this use E-tele (summon gamma) and a level 8 on board (usually gizmek)
kaiju: deck has a hard time beating avramax
only 1 field spell (extreme session): alot decks play two of the field spell but I kept drawing into the field spell which was disappointing.
Replays
PlayerID for Replays: 703-239-308
for standard combo/endboard:
duel vs non english name (swordsoul)
for baronne extension:
duel vs fu*ureTrunkz (swordsoul)
for dragite line
duel vs Diamondscars (dinomorphia)