Notes & Combos
With the loss of halq, ice barriers weren’t really as playable as a synchro deck as before. So I decided to focus mostly on the powerful water xyz and marincess package to make this deck end on a decent end board. Your turn 1 end board best case scenario should be arganaut with the equips plus a couple of water xyz like toad and kraken plus potentially medium of the ice barrier for runick. The 2 trish are good for followups if you have enough resources. This deck is really fun but it does really struggle when it goes second if you don’t draw your handtraps or turn 2 cards.
Unfortunately due to the loss of toadally awesome, this deck’s end board will definitely be a lot weaker. Overall I can only recommend this to die hard ice barrier fans.
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Replay1: vs Dark Magician Guy
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Replay2: vs Witchcrafters Expert
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Replay3: vs Blue-Eyes White Dragon Kaiba