Notes & Combos
Reached Diamond II with this deck in November, Diamond V in December and January.
This deck started with my favorite archetype, Kozmo, and realizing that it containing only LIGHT/DARK monsters, that can benefit from banishing, would go well with Chaos monsters. It needed ways to dump monsters in the GY, so I naturally went for a 60-card Grass deck, adding Snow, Destrudo and Reasoning among other cards that go well with that strategy. Then, the small Thunder engine that also has synergy with LIGHT/DARK monsters being in the GY or getting banished. And lastly, the small Lightsworn "package" to have another way of dumping cards in the GY, and Raiden is actually a nice tuner to get Chaos Ruler. Update: Removed a few cards to add a small Therion package because Yul is LIGHT and cares about Psychic, Regulus cares about Machine and Irregular is DARK, it can give us a negate and access to yet more 8* so I added back Zombie Vampire in the ED to extent further.
Definitely a go-second deck, can break a bunch of boards thanks to the varied removal effects, non-linear play patterns, and confusing the opponents with cards they've never seen before.