Tearlaments

Diamond V from on June 20th, 2023
cp-ur 990 + cp-sr 450
40 cards

Notes & Combos

I prefer 40 cards for best consistency.

Default tear + ichizu cards. 3 maxx C and 3 ash because they are busted. 1 fairy Tail because that card is literally a free summon from GY, you can give ultility to your milled dead cards that does do anything in the GY (maxx c, ash, TTT, etc). Fairy Tail is very useful to rank 4 xyz when needed and free 1850 damage that really add up when going for letal. Also since its not a once per turn, you can literally kill bystial quick summons with it if they target her after using the effect (at cost of banning more 7 cards). Default bystials with 3 baldrake and 1 saronir. I like using saronir to thin the deck and make tears more likely to be milled. 1 enforcement of the army because its basically a 4th reinoheart in the deck and helps to increase the consistency, same with 1 FBG (to send sulliek to GY and search any tear name) 2 TTT and Superpoly because both cards are busted against bystials.

For the extra deck, default tear fusions, 1 Mudragon for target protection (or feed a rank 4 XYZ summon), garura and dragostapelia because of superpoly. Abyss Dweller for mirror match or when vs decks who activate effects in GY. N60 is a filler and i dont remember using it. Time Thief is starter for zeus when you are desperate and need to clean the board, N41 to stall games, wollow is a good XYZ you can summom if you get 2 bystials on the board. Dark charmer is useful to steal enemy bystials/tearnames in their GY. Spright elf is amazing and tive protection to 2 cards while being Apple to search merli from the deck and trigger her summon effect to mill 3. Sprind is useful to send merli from deck to GY and trigger a tear fusion.

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