Notes & Combos
A fun if janky deck. The gameplan is go second.
- Lava golem and Illegal Knight can be used to clear problem cards off the opponents field and then taken back with Comic Hand.
- Frankly a lot of the time the Adventure package is just good at baiting interactions. If you manage to make them stick even better.
- Any deck that relies on a big beefy link monster, or machine monsters, can be dealt with by special summoning Toon Cyber Dragon and contact fusing it and your opponents cards for the Chimeratechs
- Flare metal is just a nice way to deal with ALMOST otks by summoning it with some combination of the level 7 toons and Illegal Knight and or Gryphon Rider
- Toon Harpie Lady and any 4 can make Cyberslash
- Run at least 2 of any extra deck monster you want because I feel you need Pot of Extravagance
- If you get a toon table of contents and are confident your opponent doesn't have ash, droll, or a spell negate, search toon bookmark. The substitution to protect toon kingdom is very useful.
- Remember that a monster summoned with Comic Hand fulfills the toon requirements for any of your other cards, since it is considered a toon.