Notes & Combos
all card uses the field spells to activate their effects
Monsters:
- Mara summons any dream mirror from hand + summons Sprite from deck
- Sprite searches any dream mirror card from deck + summons Mara from deck
- Disciple is an extender, bounces S/T, and draws a card
- Traitor can summon any dream mirror monster, the field spell corresponding to it, and adds Disciple from deck to hand
- Daedalus is an easy SP that can banish up to 2 depending
- Black knight can pop a card on the field
- White knight is a card you don't really want to see in the hand
Spells:
- Joy/Terror are field spells that put the deck together
- Phantasms searches any dream mirror Monster, aka Traitor
- Chaos, a quick-play spell that uses hand, field, or GY as material
Traps:
- Hypnagogia places both field spells
- Fantasy recycles field spells to banish a card
- Recap also helps recycle cards
- Oneiromancy negates S/T effects, or SP
ED:
- Erlking can pop a card when a card you control is tributed and SP from GY when its destroyed by they opponent
- Tormentor negates a monster effect and can SP Erlking from ED
- Princessprite has a potential to add a S/T from deck
- Cross-Sheep allows me to special summon from GY when a fusion lands on one of its link arrows
- Charmers is there cause the deck is all about light and dark monsters
- Borrelsword is there to end games
- Apollousa allows me to negate card effects
- Underworld goddess helps me break boards
if you have any questions, ask away