Notes & Combos
Different ways to win:
- Deck out if they used Maxx C
- Hand loop using Ceruli, Sillva, then either:
- Set-up Apollousa + Tri-gate + 2 Knightmares + Naturia
- Set-up Apollousa + Hope Harbinger + Naturia
- Break board with Danger pops + Accesscode then OTK with Numeron
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- Put Grapha in the grave as early as possible (Dangers, Foolish Burial, Dark World spells) for Sillva recursion later on.
- Try to make Coach King as early as possible (need more cards in hand for Danger RNG).
- Try to bait their Ash; you have several draw spells. You don't want them to Ash your Cyber-Stein to summon Naturia.
Pray to RNG gods so that Dangers don't hit themselves.