Notes & Combos
Player ID: 717-477-321 (got a lot of replays in there in case anyone's curious on how I play this deck)
Surprisingly difficult deck to pilot even though they might seem simple at first. This deck gives you a lot of freedom on how you wanna combo since a lot of the monsters can just special summon from your hand and that leads you to a whole lot of different combo routes that you have to figure out on the fly while having to play under possible handtraps and negates from the opponent. VERY VERY fun deck to play though and I highly recommend it to anyone who wants to humiliate some people in ladder with some fat robot samurais :^)
This is a go second deck made to OTK people while stopping them from making a board with your handtraps.
The handtrap lineup is pretty standard here outside of the token collector, which is a response to the current meta plagued with adventurer and halqdons (although if you're in gold or below I highly discourage you to run token collector since it's much rarer to find people playing these decks in there than it is in plat or above, so I'd recommend switching them to another handtrap, preferably other copies of ghost ogre or some nibirus).
This deck has so many combo routes that it's kinda hard to compile them all in here but I've got many replays on my account that can easily teach how most of the combos go. If you have any questions about the deck you can hmu on the superheavy samurai channel on the MDM discord and I'll try respond to them.