Notes & Combos
Pure PUNK FTW lol. Played it mainly because of the draw 4 that the field spell provides (2 on your turn, 2 on the opponent's) and you have more slots for tech cards with pure.
Ghost ogre overperformed in this DC. So good against Kash, purrely, d-link, and the occasional rogue/tier 3 decks (HERO, floo, spright, etc.). Also, the amount of ash, maxx c, and shifters I negated with gamma is insane because nobody respects it. I was originally running dragite/draco berserker but cut them out for the lambda because gamma is just that good. It either unbricks your hand for people who shotgun maxx c/shifter or handloops your opponent with omega.
As for the xyz monsters, dingirsu came out twice when I needed to out an avramax and mikanko hu-li but photon lord never came up. Baronne was the anti-nibiru option I went for the most.
As for the other tech cards I went for, I would love to play more handtraps but I kept getting cooked by lab so I went for evenly matched instead which I never drew when I needed. Thanks game :) Best foxy tune discard fodder lmao
Replays
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