Notes & Combos
Loaded with handtraps to make it more resilient going second and to minimize drawing garnets (which this deck has a lot of).
Optimal endboard would be Gameciel with field spell, Apo linked with Zealantis for battle protection, Protos and Dragoon. Horus/Saryuja somewhat fixes bad hands but is not always reliable. You can always end on Verte->Dragoon if you bait out all the interruptions correctly.
Going second, Droplet and TTT are your main boardbreakers. Verte->Dragoon can OTK if you bait out all their negates and they have big bodies left on the field.