Notes & Combos
This was one tough climb, but all the more satisfying when it was all said and done. At first I used Tenpai in the earlier levels, but then realized Labrynth is so much better than Tenpai as they always make me go first.
Deck Choice Explanations
- Maxx C: Definitely can't go without it. The card is typical bait for the opposing Ash Blossom. Just don't activate it during Main Phase 1 unless you want Triple Tactics Talent to drop your way.
- Lord of the Heavenly Prison: True protection to force your opponents directly into your trap cards. I've used Big Welcome Labrynth to bounce it back to my hand for Lovely, then re-summon it from hand for additional damage.
- Summon Limit/Solemns: Just say NO to summons/crucial plays. If the Tenpai player didn't open their field spell or Kaimen, their turn is over.
- Extra Deck Targets: Outside of occasionally summoning Muckraker, the extra deck has never been used at all.