Notes & Combos
A Mathmech deck centered around making equations during duels.
Going first, the main plan is setting up the ideal conditions to deal with the opponents on turn 2 by preparing the GY with 3 different Mathmech names so Superfactorial can fire up a Laplacian able to deal with 3 of the opponent's cards (1 from the hand, 1 spell/trap and 1 monster on the board), with a possibke fourth card being dealt with should one of the materials be Diameter. To assist in the proper Superfactorial usage, one of the Math Aces, Terahertz, can assist by dumping missing names or sending other utility tools such as Desavewurm, Enigmaster Packbit or Firewall Defenser for various situations, while Heatsoul assists on drawing handtraps or potential follow-up for turn 3.
When going second, the Math Aces to rely on will depend on the situation, Terahertz can kill if the opponent's monster has 3k or less attack and is in attack position, while the main Math Ace, Geomathmech Final Sigma should be employed on simpler board states. Accesscode Talker may show up for occasional backrow cleaning before going for the kill.