Notes & Combos
Was interested in Orcust long ago ,so ,I thought that with the latest banlist in place now would be a great time to try it. Took me some trials and errors at the begining to get used to the deck but I enjoyed the trip. Kept tweaking it till it got me through the final dlvs. Here are my notes so far.
- Deck is solid going either 1st or 2nd
- Any 2 monsters can go full orcust combo, this allows you to utilize many extension engines. Since u have many garnets, it's preferred that these engines can rid u of bad hands aswell.
- Kashtira engine is solid as it baits with no losses. Summoned arise only once tho.
- Horus is in my opinion the best engine to go with orcust
- Best rank 8 is tzv as it gives you insight to opp deck, mills combo pieces, all while maintaining monster count on the field
- 2 cymbals as It's the best orcust during opp turn.
- A second dingirsu would be usefull
- Crescendo won me a game but made me lose a couple. I keep it for the archetypical authenticity's sake.
Make sure to leave your questions in the comments :)
Replays
- 256-199-892 Last 3 replays
- Don't expect 100% pro play, as I said I only started using this deck few days ago. The replays show the deck's resilience as well as some combo pieces.