Notes & Combos
Any two monster= full orcust combos.
Overall, the deck feels really good right now. It could have a lot of gas going first against low-impact hand traps and second chewing through boards. The deck end board itself is great against breakers like LS (with Ding on the field) or droplet (Crescendo omni). The two problems I have with this deck are that it folds to resolved Maxx c and brick at times.
For the combo: you do the standard Snake Eye combo if you have it until you reach Prom Princess, which you link off with Knightmare Phoenix, then make Knightmare Mermaid to start your orcust combo. The only really big change in the Snake Eye combo is what to link off with Flamberge + another body since, in some lines you can use another link 2 so you can save the I:P during your orcust combo while Flamberge instead sets up Ding in the backrow for a non target send or one-time destruction protection.
As for some engine and non engine choices:
Kashtira: Great way to get an additional body and, at times, a great handtrap bait before your actual plays. Not much else to say.
Droll: not the best in terms of hand trap, but its real application is this can be used as a soft maxx c combo that only netting your opponent one or two draws as you combo off. Just be aware of your sequencing with snake-eye ash and poplar search effect.
Droplet: really helped going second with it since you can use it to dodge on-field negate, and it helped your effects to resolve while also sending your orcust card to the gy.
Knightmare goblin: you are never using it for the ns effect you used it for specific line to save your I:P or the discard effect to get rid Knightmare Orcust from hand.
Amblowhale: my second fire extra deck to break the prom lock. With Babel up, you can chain Orcust dark lock effect from gy with Prom effect, which will destroy the cards but prom princess won’t be able to SS herself, which can be used to trigger Amblowhale effect to get a link 2 like S:P out of the gy. This card is the most replaceable imo so you can cut it with something else like Hitta.
Some tips:
If you have Girsu in hand and a non ns way to get to Snake Eye, it might be best to leads off Girsu to bait out interruption.
If you are chosen to go first, it might be a good idea to have a way to set up ding destruction in case of board breakers.
Be careful of using Orcust gy effect since the dark lock will lock you out of both the Kashtira and Snake Eye engines.
Replays
ID: 064-858-378
The latest replay (at the time of writing this) has a game where I used droll to counter Maxx C.