Phantom Knights

Duelist Cup DLv. Max from on December 20th, 2024
cp-ur 1050 + cp-sr 570
60 cards

Notes & Combos

I'm back with another Phantom Knights pile. Very fun, perhaps not my greatest list, but works well. On breakers because I believe that if you play 60 cards you want to see actual cards first or going second. One Ash doesn't stop most meta decks and you don't see it enough to justify playing it to stop Maxx C anyway. Engine + 1-2 breakers does it well enough, and you play the best ones. Dark Ruler and Evenly are fine, this isn't the most explosive deck, you are ok with winning on turn 4 because you set up enough so they can't come back. No OTK line, I play Accesscode instead because I value the other ED monsters and you can make it big from Longirsu. Mermaid is nice but only comes up if you open only PK and/or Horus. Allows you to bridge from PK to Orcust and Orcust to PK, which is nice. Going first Black Goat is your TTThrust target that is also fine to discard or mill. Third Cloak was the 60th card, you could play something else instead but with all the ways you have to get it into the GY I think it's fine. As always, Grass goes BRRR.

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