Notes & Combos
End board is usually Tri-Gate co-link and V link with Singularity in the middle monster zone, IP + Selene in the EMZs and Secret Village with Sleeper on field.
I modified my ratios for tech cards in DC so they are a little different than what I was playing in ladder. Tested out 2 TTT/2 Droplet instead to fit 2 Where Arf again. More people Maxxing in the DP with the Gamma hit means TTT has been a brick in my hand more. But going 2nd or 1st to any other hand trap is nice.
Goblin is a godsend and is busted af with this deck. Between AFD and Goblin, you can summon stray SE names to gas harder or get that 3rd quik in rotation or summon swallow early without having to set up for the special. Its utility in this hand trap meta means even more gas to play through Nib, Imperm and the dreaded DD Crow that has been showing up a lot this season.
Unicorn was swapped out with Linkuriboh for the down arrow for Goblin lines. you can drop anima for SE Diabellstar for the spellcaster in SE Selene lines but I dont feel like playing a card I can potentially brick on and i felt this compromise was not so bad.
Replays
Master Duel ID: 462-550-029