Notes & Combos
Started with Labrynth, got fed up with coin toss always putting me second and went back to Tenpai.
Super Poly was the goat as a board breaker to clean some hard negating board (ie: Cosmic Blazar Dragon + Baronne) Almost never faced Yubel during climb but Loving Defender was there in cas of need. Raigeki saved me a lot too.
As for Handtrap, shifter got CTBG everytime, Nibiru was there because i had no idea of something else, Droll got me some insta scoop, Veiler is always useful and can help to start Manganmhut. Ash and the roach are evident. Magnamhut call à Lvl 4 Genroku allow an immediate Baronne at the start of your turn than can protect your dragon from an Ash or Imperm (or bait them).
I found Mirror match the funniest and more interactive except when it's an handtrap war until someone hardraw a starter.
Anyway, state of the game is dictated by Handtrap as I only made 2 synchro in 20 duels (games played with a mix of Tenpai or WF labrynth). It's getting sad.