Notes & Combos
TOY BOX SUPREMACY
Going to 60-cards gives you more tools to work with. I find better win-rates going 2nd in this vers.
Toy box engine is self-explanitory for this deck. Toys double as spells that generate huge advantage when used as such. RotA for added consistency.
Magicians' souls package allows for HandTrap baits + good mix of fodder and draws. If left unchecked, almost gaurantees a win off advantage alone. (Can also go into Artemis -> S:P, OR, Artemis as light material for Dragoon)
Preparation of Rites(x3) -> Illusion of Chaos(x2) -> Magicians' Souls(x2)
Chicken Game (should be x3) - Amazing card to generate advantage in the deck. Send it after using it to go +2.
Bystials - Provide stronger alternative to DDcrow. Easy access to Baronne / Chaos angel
Other Tech:
- Piri Reis Map - For Astellar mainly. If already have Astellar in hand, grab Effect Veiler or Ash Blossom. *can also be used as WF cost
- Heavy Storm - Synergy w/ toys, great backrow removal
- Called-by/Crossout Designator - Combo protection, gy disruption
- Forbidden Droplet - Board Breaker
- Dark Ruler no more - Board Breaker
- TTTs - Board Breaker / Extender
- Rabbit/Azurune - Best Link2 for deck. Azurune sending itself counts for Astellar revive for Woes follow-up -- not needing another spare body for Silvera
- Dragoon/Albion/Muddy - Synergizes well with Bystials being in grave to leave Albion on board after combo. A Win-more package in most cases
- Black Goat - Can win a game on it's own being a great tech. Great trap that likes being discarded.
- Anti Spell Fragrance - ... sorry. Just 1.
Replays
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