Notes & Combos
White forest w/Supay and Tzolkin.
You can make Tzolkin using (5/6/8) and trigger him with WF cards on opponents turn. Extra Tales actually give +1 interuption since you won't send woes or scourge.
You can easily draw 3+ cards with chicken game looping, souls and rucia. Baronne pop lets you remove your own chicken game if you have no more wf effects to send it.
Droplet functions as engine and non engine with toy box and tox pieces being free sends and you can play off them after negating 2+.
Supay is a premium extender that can also be a starter letting you 1.5 card into Rciela and bridge into WF and it sending a toy for cost lets you baronne in under 5 summons too. You can discard excess engine, ashed elzettes ,hand traps and it triggers wf cards too.
There are flora lines, early tzolkin and metal marcher/crocodile lines too depending on the extra deck.
Secret village is optional but is kind of win more and you need a chicken game live to AFD set up. I'd rather run more engine. Tales at 3 in this build is crazy.
When you get Maxx C'ed if you start Elzette/Astellar you try to end on Rciela + scource + woes and set whatever non engine+hand traps to live.
The endboard can be pretty wonky to make since there are so many extra levels to play with. Toy tank lets you bring back the final piece for tzolkin or push combos with awkward starts further. You can layer your board so Diabellze is in the GY to start and still bring her back with Scourge after the opponents first push and even trigger tzolkin late in the turn.
You can run OG black rose, Moonlight rose, some clear wing nonsense, even the fire odd eyes but kuibelt comes up the most imo.
I had accel in previously as well but OG stardust is better than accel meme combos here to protect refrain, scourge, woes, called by/droplet from lightning storm/duster.
You can cut some cards for some random utility like SP/Typhon but remember Supay locks. Tri edge can be interesting too since you can trigger 1+5 and it gives for chaos angel.