Notes & Combos
Update Sacred Beast Spright Yubel
Still keeping Hamon, cause big beatstick still great to use when I need to punch things like True Peace. Though, with Konami semi both DBB and Spirit Gate, chance for it to come up is a bit rarer since you need to open both for it.
Still keeping Hero Kid, cause normal Kid + Throne = full combo with a monster negate on top, plus it works well under droll.
Half way through I tested with 2 Ghost Reaper & Winter Cherries. It's funny enough, hit Yubel, Snake, Fire King and other generic combo stuff (main target usually I:P or Apollousa). Drop them on Yubel is especially funny cause both Phantom gone.
Though, I eventually swap them out for duster and storm cause trap base deck or stun everywhere I go.
Majority of the game that aren't the above are just "into 3 handtraps, if you survive you win, if not you lose, cause I'm a Tenpai player and this is DC Cup".
Replays
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