Notes & Combos
Brilliant fusion simultaneously puts block dragon + a gem-knight in the gy and a level 8 body on the field. Ideally you would run gem-knight emerald at 2 because having your only copy in hand/field/gy turns brilliant fusion into a brick.
I added 3 DRNM in place of 1 revival golem, 1 gem-knight emerald, and 1 xenoguitar. This has lead to some whiffs on the excavates, but has given me a chance to get through boards I otherwise wouldn't be able to get through.
Spright Elf's ability to prevent targetting effects on two of your monsters is huge. It can enable some safer turn 2 plays or make your turn 1 board practically unbreakable.
If it really comes down to it, you can use herald as material to make gallant granite.
The only extra deck monster I sometimes wish I had was Bagooska. There were games where Bagooksa pass was about all I could do, but alas, no Bagooska. You could probably cut the brilliant fusion package, but resolving a brilliant fusion typically guarantees you win the game.