Notes & Combos
I'm not using ash because it's not impactfull in thit meta, ash can be game winning against many rouge matchups but it's few and far between especially in the higher levels of the event, you might want ash for grass but it's not worth it, most of the time they will just make chaos ruler + zombie vampire and that's mill 10 already and if they mill the ishizu cards which are now popular it pretty much becomes a grass mill, you might want it for maxx c but it's still not worth it, you can play through it your first turn by just summoning two times which is not the worst and we have gamma and called by for it, gamma especially can be devistating if it resolves in the first turn because it gives you two bodies that are light for more despia plays.
Also I'm running 3 albaz because of runick.
Also I'm running gold sarc + one more tragedy becuase again runick and because kitt is way worse than aluber.
The flex slot in the Extra Deck is the golem@ignister, change it depending on the decks you play against.
Snow is also arguable in the 40 card version, because unless you are in a very long grind game it would never come up, if you mill it early it eats your resources too much, i would rather mill the other despia monsters rather than her, and it never came up in my games, also sometimes it's horrible to draw.
Gamma and ghost ogre are the MVP of this deck especially gamma, i would run 3 if it wasn't semi limited.