Notes & Combos
SCYTHE LOCK EVERY TURN! ...but only if your opponent doesn't scoop, lol
This deck is basically a freestyle deck since you have a ton of routes to end on full combo (or worst case scenario just Zombie World + Doomking). Full combo ends on Baronne, Red-Eyes Zombie Dragon, Vampire Sucker, I:P and Scythe + Doomking in gy.
- Chain 1 Doomking by its own revival effect, then Chain 2 Red-Eyes Zombie and target Scythe to Scythe Lock. Chaining like this baits Called by.
- Shinobi Necro > Mad Mauler because you can banish Shinobi Necro with Chaos Ruler and get an instant synchro 10.
- Diviner can be used to send Ishizu cards to the graveyard or even Scythe! Also can be used as starter if Normal Summoned or even as extender with Mezuki (if ZW is on the field).
- Only 4 Ishizu cards as this ratio worked perfect for me. Also running double Kelbek because going second helps on hand.
- Added Super Poly because this deck has a lot of flex spots so might as well use them to help going second. No Dragonecro because I like to use Super Poly right away.
- Added Sharakusai and Rising Carp so Foxy Tune can also be 1-Card Chaos Ruler.
- Chaos Ruler can also banish Changshi so you can special summon her for free!
- If you don't have Scythe in gy yet, go for Riser. Destrudo helps with turbo synchro 7. Also, if you drop Scythe with Riser it'll became a level 2, so Chaos Ruler can make an easy synchro 10.
This deck is SUPER MILLING DEPENDANT, but really fun to play.
Replays
ID: 563-024-260
Right now I have 7 replays from DC Cup. Replays show full combo, going second and other end boards.
If you want more gameplay, you can check the YouTube video (but its in spanish): https://youtu.be/rh39kJi5m2Q